Pengembangan museum virtual reality berbasis inkuiri pada pelajaran ppkn kelas x materi integrasi bangsa dalam bingkai Bhinneka Tunggal Ika

Alfarizi, Mohamad (2020) Pengembangan museum virtual reality berbasis inkuiri pada pelajaran ppkn kelas x materi integrasi bangsa dalam bingkai Bhinneka Tunggal Ika. Masters thesis, Universitas Pelita Harapan.

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Abstract

Pancasila and Civics Education Lessons (PPKn) are compulsory subjects and have an important role in developing the personality and character of students.Based on the need’s analysis, classroom teaching-learning tends to be boring and does not interest students to study at Tzu Chi Secondary School Jakarta. Students are more interested if learning is done interactively and interestingly. The purpose of this study is to develop the PPKn’s VR museum product which produced through the process of analyzing product specifications, product attractiveness, product practicality in inquiry-based learning activities in class X PPKn lessons of National Integration material in the frame of Bhinneka Tunggal Ika at Tzu Chi Secondary School Jakarta. This study uses research and development approaches from Borg and Gall that have been adjusted. Data collection in this study using observation, interviews, and questionnaires were then analyzed qualitatively and quantitatively. In the development process, three trials were carried out, namely the initial trials, field trials, field implementation tests. Initial trials involved VR experts, pedagogies, and PPKn learning materials. Field trials involved 5 student respondents. The field implementation trial involved 17 students. Experts and students were given the opportunity to use The PPKn’s VR museum products and write responses to the questionnaire. Data analysis shows that the level of attractiveness of the PPKn’s VR museum products is 85% and the practicality level of products is 80%. Thus, the product is said to be feasible and can become a new learning multimedia in PPKn lessons. / Pelajaran Pendidikan Pancasila dan Kewarganegaraan (PPKn) adalah mata pelajaran wajib dan memegang peranan penting di dalam pengembangan kepribadian dan karakter siswa. Berdasarkan analisis kebutuhan, pembelajaran PPKn di SMA Tzu Chi Jakarta cenderung membosankan dan tidak menarik minat siswa untuk belajar. Siswa lebih tertarik jika pembelajaran dilakukan dengan interaktif dan menarik. Tujuan penelitian ini adalah untuk mengembangkan produk museum vr PPKn yang dihasilkan melalui proses analisis spesifikasi produk, kemenarikan produk, kepraktisan produk di dalam aktivitas pembelajaran berbasis inkuiri pada pelajaran PPKn kelas X materi Integrasi Bangsa dalam bingkai Bhinneka Tunggal Ika di SMA Tzu Chi Jakarta. Penelitian ini menggunakan pendekatan penelitian dan pengembangan dari Borg dan Gall yang telah disesuaikan. Pengumpulan data pada penelitian ini menggunakan observasi, wawancara dan angket kemudian dianalisis secara kualitatif dan juga kuantitatif. Di dalam proses pengembangan dilakukan tiga kali uji coba yaitu uji coba awal, uji coba lapangan, uji pelaksanaan lapangan. Uji coba awal melibatkan ahli VR, pedagogi dan materi pembelajaran PPKn. Uji coba lapangan melibatkan responden siswa sebanyak 5 orang. Uji coba pelaksanaan lapangan melibatkan siswa sebanyak 17 orang. Para ahli dan siswa diberikan kesempatan menggunakan produk Museum VR PPKn dan menuliskan respon pada angket. Analisis data menunjukan bahwa tingkat kemenarikan produk Museum VR PPKn sebesar 85 % dan tingkat kepraktisan produk sebesar 80%. Dengan demikian produk dikatakan layak dan dapat menjadi media belajar baru di pelajaran PPKn.

Item Type: Thesis (Masters)
Creators:
CreatorsNIMEmail
Alfarizi, MohamadNIM01669180033alfarizimohamad90@gmail.com
Contributors:
ContributionContributorsNIDN/NIDKEmail
UNSPECIFIEDYugopuspito, PujiantoNIDN0324086701yugopuspito@uph.edu
Additional Information: T 69-18 ALF p
Uncontrolled Keywords: development ; museum vr ; ppkn ; inquiry ; interactive media
Subjects: L Education > L Education (General)
Divisions: University Subject > Current > Faculty/School - UPH Karawaci > Faculty of Education > Master of Educational Technology
Current > Faculty/School - UPH Karawaci > Faculty of Education > Master of Educational Technology
Depositing User: Users 4205 not found.
Date Deposited: 19 Aug 2020 11:21
Last Modified: 10 Aug 2021 05:50
URI: http://repository.uph.edu/id/eprint/10301

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