Perancangan Tata Cahaya dan Komposisi dalam Film Animasi 3 Dimensi Adaptasi Cerita Rakyat Karya Monica Wihardja (Studi Kasus:"Marapu dan Kampung Tarung") = Designing Lighting Composition in an Animated 3-Dimensional Film Adapted from a Children’s Story by Monica Wihardja (Case Study: “Marapu dan Kampung Tarung”)

Dinguamah, Ronaldo Kilimandu (2021) Perancangan Tata Cahaya dan Komposisi dalam Film Animasi 3 Dimensi Adaptasi Cerita Rakyat Karya Monica Wihardja (Studi Kasus:"Marapu dan Kampung Tarung") = Designing Lighting Composition in an Animated 3-Dimensional Film Adapted from a Children’s Story by Monica Wihardja (Case Study: “Marapu dan Kampung Tarung”). Bachelor thesis, Universitas Pelita Harapan.

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Abstract

Isu diskriminasi merupakan isu yang dihadapi oleh negara multikultural seperti Indonesia. Salah satu bentuk dari diskriminasi, adalah diskriminasi agama. Tindakan diskriminasi seperti ini masih dialami oleh sebagian agama atau kepercayaan luas di Indonesia, salah satunya Marapu. Marapu merupakan agama tradisional yang dianut oleh masyarakat Sumba. Posisi Marapu yang tidak termasuk ‘agama resmi’ membuat penganut kepercayaan ini mendapatkan perlakuan yang berbeda. Salah satunya dalam bidang edukasi. Oleh karena itu, isu tersebut diangkat dalam bentuk film animasi 3D pendek, dengan tujuan untuk meningkatkan masyarak luas mengenai isu diskriminasi agama yang masi terjadi di Indonesia. Dalam proyek ini, metode perancangan yang dipakai merupakan studi pustaka dan wawancara. Informasi yang diperoleh melalui studi pustaka, bersumberkan dari buku, artikel, dan juga jurnal penelitian. Data-data ini berhubungan dengan teori, referensi, konten, konteks, yang dipakai dalam proyek ini, terkhususnya dalam bidang pencahayaan. Di lain pihak, studi wawancara dilaksanakan untuk , pertama memperoleh informasi tambahan mengenai konten dari buku yang direkonstruksikan. Lalu kedua untuk konteks budaya Sumba dan Marapu yang akan diangkat dalam proyek akhir ini. Bentuk akhir dari proyek akhir ini, adalah sebuah film animasi 3D pendek berdurasi enam menit. Adapun proses pengerjaannya dimulai dari eksplorasi kata kunci konten dan visual yang diterapkan dalam aspek pencahayaan. Melalui pelbagai metode, kata kunci dari proyek ini merupakan enlightened yang mewakili jiwa kemerdekaan (Kabihu) di Sumba, dan heavenly yang mewakili kepercayaan atau Marapu. Kedua kata kunci tersebut, aakan digunakan sebagai rujukan dalam perancangan visual dari proyek akhir ini. / The issue of discrimination is an issue faced by a multicultural country like Indonesia. One form of discrimination is religious discrimination. Such acts of discrimination are still experienced by some religions or broad beliefs in Indonesia, one of which is Marapu. Marapu is a traditional religion adhered to by the people of Sumba. Marapu's position which is not included in the 'official religion' has resulted in adherents of this belief being treated differently. One of them is in the field of education. Therefore, this issue was raised in the form of a short 3D animated film, with the aim of raising the public about the issue of religious discrimination that is still happening in Indonesia. In this project, the design method used was literature study and interviews. Information obtained through library research, sourced from books, articles, and research journals. These data relate to theory, reference, content, context, which are used in this project, especially in the field of lighting. On the other hand, an interview study was conducted to first obtain additional information regarding the content of the reconstructed book. Then the second is for the cultural context of Sumba and Marapu which will be raised in this final project. The final form of this final project is a short 3D animated film with a duration of six minutes. The process starts from exploring the content and visual keywords applied to the lighting aspect. Through various methods, the keyword of this project is enlightened which represents the spirit of independence (Kabihu) in Sumba, and heavenly which represents belief or Marapu. These two keywords will be used as references in the visual design of this final project.

Item Type: Thesis (Bachelor)
Creators:
CreatorsNIMEmail
Dinguamah, Ronaldo KilimanduNIM01023170050rdinguamah@gmail.com
Contributors:
ContributionContributorsNIDN/NIDKEmail
Thesis advisorZulkarnain, AlfiansyahNIDN0315088801UNSPECIFIED
Thesis advisorLimano, FerricNIDN0321029101UNSPECIFIED
Uncontrolled Keywords: agama; Marapu; Sumba; animasi; pencahayaan
Subjects: N Fine Arts > N Visual arts (General) For photography, see TR
Divisions: University Subject > Current > Faculty/School - UPH Karawaci > School of Design > Visual Communication Design
Current > Faculty/School - UPH Karawaci > School of Design > Visual Communication Design
Depositing User: Users 5614 not found.
Date Deposited: 18 Jun 2021 05:04
Last Modified: 28 Feb 2022 15:04
URI: http://repository.uph.edu/id/eprint/39021

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