Hubungan kontrol diri dan perilaku konsumtif pada emerging adulthood pengguna mobile game yang pernah melakukan transaksi ingame di Jakarta

Bagas, Florian George (2023) Hubungan kontrol diri dan perilaku konsumtif pada emerging adulthood pengguna mobile game yang pernah melakukan transaksi ingame di Jakarta. Bachelor thesis, Universitas Pelita Harapan.

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Abstract

Florian George Bagas (00000020414) HUBUNGAN KONTROL DIRI DAN PERILAKU KONSUMTIF PADA EMERGING ADULTHOOD PENGGUNA MOBILE GAME YANG PERNAH MELAKUKAN TRANSAKSI INGAME DI JAKARTA. (xv+ 25 halaman; 7 tabel; 10 lampiran) Penelitian ini adalah penelitian kuantitatif. Penelitian ini dimulai dengan terdapatnya urgensi dimana emerging adulthood pemain mobile game kerap menyesal pasca melakukan transaksi ingame sebagai akibat dari perilaku konsumtif yang tidak diperlukan hingga merugikan diri. Perilaku konsumtif berkaitan dengan kontrol diri. Semakin tinggi kontrol diri maka akan diikuti dengan rendahnya perilaku konsumtif. Semakin rendah kontrol diri akan diikuti dengan tingginya perilaku konsumtif. Variabel bebas kontrol diri diukur dengan kusioner skala kontrol diri oleh Calhoun & Acocella (1990), yang berisikan 15 item. Variabel terikat perilaku konsumtif diukur dengan kusioner skala perilaku konsumtif oleh Lina & Rosyid (2017), yang berisikan 12 item. Total partisipan dalam penelitian ini 163 emerging adulthood yang pernah melakukan transaksi ingame di Jakarta. Uji korelasi dilakukan dengan pearson-correlation. Terdapat hubungan signifikan dengan p-value -.230 (p>.05). Hipotesa alternatif diterima, hipotesa nol di tolak. Kata kunci: kontrol diri, perilaku konsumtif, emerging adulthood, mobile game, transaksi ingame, Jakarta. Referensi: 20 (1954-2022) / Florian George Bagas (00000020414) THE RELATIONSHIP BETWEEN SELF CONTROL AND COMSUMPTIVE BEHAVIOR IN EMERGING ADULTHOOD MOBILE GAME USERS WHO HAVE CONDUCTED INGAME TRANSACTIONS IN JAKARTA. (xv+ 25 page; 7 table; 10 attachment) This research is a quantitative research. This research begins with an urgency where emerging adulthood mobile game users often regret after making ingame transactions as a result of unnecessary comsumptive behavior even inflict a loss. Consumptive behavior is related to self-control. The higher self control, the lower consumptive behavior. The lower self-control will be followed by high consumptive behavior. The independent variable - self control measured with a self control questionnaire by Calhoun & Acocella (1990), which contain 15 items. The dependent variable - consumptive behavior measured by the consumptive questionnaire by Lina & Rosyid (2017), which contain 12 items. The total participants in this study were 163 emerging adults who had ingame transactions in Jakarta. Correlation test was performed with Pearson-Correlation. There is significant relationship with p-value -.230 (p>.05). Alternative hypothesis accepted, null hypothesis rejected. Keywords: self-control, consumptive behavior, emerging adulthood, mobile games, ingame transactions, Jakarta References: 20 (1954-2022)

Item Type: Thesis (Bachelor)
Creators:
CreatorsNIMEmail
Bagas, Florian GeorgeNIM00000020414bagasflorian@gmail.com
Contributors:
ContributionContributorsNIDN/NIDKEmail
ContributorPrincen, Princen0316068902princen.fpsi@uph.edu
Uncontrolled Keywords: kontrol diri, perilaku konsumtif, emerging adulthood, mobile game, transaksi ingame, Jakarta
Subjects: B Philosophy. Psychology. Religion > BF Psychology
Divisions: University Subject > Current > Faculty/School - UPH Karawaci > Faculty of Psychology > Psychology
Current > Faculty/School - UPH Karawaci > Faculty of Psychology > Psychology
Depositing User: Florian George Bagas
Date Deposited: 31 Jan 2023 06:39
Last Modified: 31 Jan 2023 06:39
URI: http://repository.uph.edu/id/eprint/53565

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