Sundah, Pierre Mauritz (2017) Imperialisme budaya melalui anime sebagai produk budaya populer Jepang dalam film animasi Battle of Surabaya. Masters thesis, Universitas Pelita Harapan.
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Abstract
Mass media as one of the tools to develop culture not only culture as a
form of art and symbol but also culture like mode, life style, and norms. It is the
role of media as a cultural transmission. Animation as one of mass media product,
nowadays are dominated by the animation from United States and Japan. In 2015,
there’s a product of local animation titled Battle of Surabaya have won several
achievement not only in national but also international. The animation itself
contains of fictional story about 10 November 1945.
Paradigm used in this research is critical and a descriptive qualitative
research. Data collection techniques used were through in-depth interview,
observation and literature study for the secondary data. Informants for this
research are four people consist of the film director, two audiences and one
scholar that observe the development of local animation.
The result shows Japan cultural hegemony seen on Battle of Surabaya.
Not only using anime style but also the element of Japan culture such as food,
norms and ethics, customs and tradition of Japan society used to shows
Indonesian daily life. The dominations of Japan popular culture especially anime
is one of the cause. / Media massa sebagai salah satu sarana yang berfungsi untuk
pengembangan kebudayaan, tidak hanya budaya dalam bentuk seni dan simbol
tetapi juga budaya seperti tata cara, mode, gaya hidup dan norma-norma sehingga
media memiliki fungsi cultural transmission. Saat ini film animasi yang beredar
di masyarakat lebih banyak merupakan film animasi luar terutama dari Amerika
dan Jepang. Pada tahun 2015 terdapat film animasi lokal yang berhasil
memperoleh penghargaan secara nasional dan internasional. Film animasi Battle
of Surabaya menceritakan secara fiktif bagaimana perjuangan rakyat Surabaya 10
November 1945.
Paradigma dalam penelitian adalah kritis dan merupakan penelitian
kualitatif deskriptif. Teknik pengumpulan data yang digunakan adalah melalui indepth interview, observasi dan studi literatur untuk sumber-sumber sekunder.
Informan penelitian berjumlah empat orang yang terdiri dari sutradara, dua orang
penonton dan seorang akademisi yang mengikuti perkembangan film animasi di
Indonesia.
Hasil penelitian menunjukan adanya hegemoni budaya Jepang terlihat
dalam film animasi Battle of Surabaya. Selain menggunakan gaya anime, unsur
budaya Jepang seperti makanan Jepang, etika, adat istiadat maupun kebiasaan
dalam masyarakat Jepang digunakan dalam menggmbarkan kehidupan sehari-hari
masyarakat Indonesia. Hal tersebut terjadi karena masyarakat Indonesia telah
lama didominasi oleh budaya populer Jepang terutama anime.
Item Type: | Thesis (Masters) |
---|---|
Creators: | Creators NIM Email ORCID Sundah, Pierre Mauritz NIM00000001843 UNSPECIFIED UNSPECIFIED |
Contributors: | Contribution Contributors NIDN/NIDK Email Thesis advisor Leksmono, Desideria Lumongga Dwihadiah NIDN0302116901 UNSPECIFIED |
Additional Information: | T 89-12 SUN i |
Uncontrolled Keywords: | Cultural Imperialims ; Pop Culture ; Anime ; Battle of Surabaya |
Subjects: | H Social Sciences > HM Sociology > HM 1201-1216 Communication |
Divisions: | University Subject > Current > Faculty/School - UPH Karawaci > Faculty of Social and Political Science > Master of Communication Science Current > Faculty/School - UPH Karawaci > Faculty of Social and Political Science > Master of Communication Science |
Depositing User: | Users 15 not found. |
Date Deposited: | 09 Apr 2019 01:59 |
Last Modified: | 26 Nov 2021 07:36 |
URI: | http://repository.uph.edu/id/eprint/2931 |