Kanaka, Frida (2002) Pengaruh pembelajaran dengan menggunakan 'games' t. Masters thesis, Universitas Pelita Harapan.
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Abstract
Tujuan penelitian adalah untuk mengetahui pengaruh pembelajaran dengan
menggunakan 'games' terhadap kemampuan berkomunikasi, tingkat intelektual,
sosialisasi dan imajinasi anak usia 6 - 7 tahun.
Yang dijadikan subyek dalam penelitian ini adalah siswa kelas 1 Sekolah Dasar
Pelita Harapan, Lippo Karawaci - Tangerang.
Metode yang digunakan dalam penelitian ini adalah metode kualitatif deskriptif
dengan instrumen penelitian berupa pengamatan langsung, check list, wawancara, catatan
pinggir dan participation charts.
Hasil penelitian ini menunjukkan bahwa pembelajaran dengan menggunakan
'games' mampu mengembangkan kemampuan anak dalam berkomunikasi, tingkat
intelektual, sosialisasi dan imajinasi anak.
Berdasarkan hasil analisa dan pembahasan, penelitian ini dapat diaplikasikan
sebagai salah satu alternatif metode pembelajaran yang menganut sistem learning is fun.
Item Type: | Thesis (Masters) |
---|---|
Creators: | Creators NIM Email ORCID Kanaka, Frida NIM69990029 UNSPECIFIED UNSPECIFIED |
Contributors: | Contribution Contributors NIDN/NIDK Email Thesis advisor Katu, Nggandi UNSPECIFIED UNSPECIFIED |
Additional Information: | T 69-99 KAN p |
Subjects: | L Education > LB Theory and practice of education > LB1028.3 Educational techology |
Divisions: | University Subject > Current > Faculty/School - UPH Karawaci > Faculty of Education > Master of Educational Technology Current > Faculty/School - UPH Karawaci > Faculty of Education > Master of Educational Technology |
Depositing User: | Phillips Iman Heri Wahyudi |
Date Deposited: | 21 May 2021 06:41 |
Last Modified: | 04 Nov 2021 02:02 |
URI: | http://repository.uph.edu/id/eprint/33559 |