Pengaruh pembelajaran dengan menggunakan 'games' t

Kanaka, Frida (2002) Pengaruh pembelajaran dengan menggunakan 'games' t. Masters thesis, Universitas Pelita Harapan.

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Abstract

Tujuan penelitian adalah untuk mengetahui pengaruh pembelajaran dengan menggunakan 'games' terhadap kemampuan berkomunikasi, tingkat intelektual, sosialisasi dan imajinasi anak usia 6 - 7 tahun. Yang dijadikan subyek dalam penelitian ini adalah siswa kelas 1 Sekolah Dasar Pelita Harapan, Lippo Karawaci - Tangerang. Metode yang digunakan dalam penelitian ini adalah metode kualitatif deskriptif dengan instrumen penelitian berupa pengamatan langsung, check list, wawancara, catatan pinggir dan participation charts. Hasil penelitian ini menunjukkan bahwa pembelajaran dengan menggunakan 'games' mampu mengembangkan kemampuan anak dalam berkomunikasi, tingkat intelektual, sosialisasi dan imajinasi anak. Berdasarkan hasil analisa dan pembahasan, penelitian ini dapat diaplikasikan sebagai salah satu alternatif metode pembelajaran yang menganut sistem learning is fun.

Item Type: Thesis (Masters)
Creators:
CreatorsNIMEmail
Kanaka, FridaNIM69990029UNSPECIFIED
Contributors:
ContributionContributorsNIDN/NIDKEmail
Thesis advisorKatu, NggandiUNSPECIFIEDUNSPECIFIED
Additional Information: T 69-99 KAN p
Subjects: L Education > LB Theory and practice of education > LB1028.3 Educational techology
Divisions: University Subject > Current > Faculty/School - UPH Karawaci > Faculty of Education > Master of Educational Technology
Current > Faculty/School - UPH Karawaci > Faculty of Education > Master of Educational Technology
Depositing User: Phillips Iman Heri Wahyudi
Date Deposited: 21 May 2021 06:41
Last Modified: 04 Nov 2021 02:02
URI: http://repository.uph.edu/id/eprint/33559

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