Kelvin, Kelvin (2021) Perancangan ulang brand identity board game "Si Anak Nakal". Bachelor thesis, Universitas Pelita Harapan.
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Abstract
Industri board game semakin diminati seiring dengan berkembangnya industri game digital. Indonesia tidak luput dari berkembangnya industri ini, dimana mulai banyak bermunculan pengembang board game lokal yang menciptakan board game yang mengangkat budaya dan kisah lokal. Salah satu board game lokal Indonesia adalah "Si Anak Nakal" yang diterbitkan oleh Mahavira Studio. Setelah melakukan pengumpulan data yang disertai dengan analisis masalah, penulis menemukan berbagai permasalahan dalam identitas visual dan karakter maskot dalam board game "Si Anak Nakal". Visual identity yang kuang kuat dan maskot yang kurang efektif dapat mempengaruhi brand identity. Makalah ini fokus membahas mengenai keseluruhan proses perancangan ulang brand identity, dimulai dari pengumpulan data, hingga proses eksplorasi desain dan perancangan desain akhir. Pada akhir makalah, penulis akan menyimpulkan pembahasan dalam makalah ini, disertai dengan rekomendasi untuk rekan penulis yang melakukan perancangan yang serupa.
Item Type: | Thesis (Bachelor) |
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Creators: | Creators NIM Email ORCID Kelvin, Kelvin NIM01023170064 KK70064@student.uph.edu UNSPECIFIED |
Contributors: | Contribution Contributors NIDN/NIDK Email Thesis advisor Hananto, Brian Alvin NIDN0303109201 UNSPECIFIED |
Uncontrolled Keywords: | desain komunikasi visual; desain grafis; board game; identitas visual; brand identity; maskot |
Subjects: | N Fine Arts > N Visual arts (General) For photography, see TR |
Divisions: | University Subject > Current > Faculty/School - UPH Karawaci > School of Design > Visual Communication Design Current > Faculty/School - UPH Karawaci > School of Design > Visual Communication Design |
Depositing User: | Kelvin Kelvin |
Date Deposited: | 22 Jun 2021 06:42 |
Last Modified: | 22 Jun 2021 06:59 |
URI: | http://repository.uph.edu/id/eprint/39402 |