Gambaran persepsi mahasiswa tingkat dua tentang penggunaan kahoot sebagai media pembelajaran interaktif di fakultas keperawatan universitas pelita harapan = Description of the perception of second-year nursing students about using kahoot as an interactive learning media in the faculty of nursing pelita harapan university

Sitohang, Adelina and Purba, Arnettecaroline and Meylandari, Debora Delika (2020) Gambaran persepsi mahasiswa tingkat dua tentang penggunaan kahoot sebagai media pembelajaran interaktif di fakultas keperawatan universitas pelita harapan = Description of the perception of second-year nursing students about using kahoot as an interactive learning media in the faculty of nursing pelita harapan university. Bachelor thesis, Universitas Pelita Harapan.

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Abstract

Background: Game-based learning is a common media used in the learning process to make it more interactive. One of game-based learning is Kahoot. Second year students at the Faculty of Nursing at Pelita Harapan University have used Kahoot, however until now no one has identified the student’s perceptions about Kahoot in their learning process. Research Objectives: To find out the description of perceptions of students about the use of Kahoot as an interactive learning medium. Research Methods: This research uses quantitative methods with descriptive designs. The selection of the research sample uses Non-Probability Sampling technique of the Purposive Sampling type by fulfilling with amount sample is 199 students. Data collection tools used in the form of questionnaire entered into Survey Monkey application (online) by use univariate analysis. Result: A total of 199 subject participated in this study; majority was famale (84,9%) and Bataknese (19,1%). The results of data analysis showed 193 (97%) of students stated that learning with Kahoot is fun experience (median value 4) and other statement items were satisfactorily by the students as indicated by the median score of 3. However, 84 (42.2%) students stated that Kahoot was no better than e-learning for feedback. Conclusion: Kahoot is a interactive media that is feasible, practical and makes learning fun. However, Kahoot was not the best tool to give feedback for students. Therefore, teachers need to combine Kahoot with e-learning so that it can have positive influence on students learning outcomes.

Item Type: Thesis (Bachelor)
Creators:
CreatorsNIMEmail
Sitohang, AdelinaNIM01501170278ADELINASITOHANG28@GMAIL.COM
Purba, ArnettecarolineNIM01501170071NETTACAROLINE11@GMAIL.CO.ID
Meylandari, Debora DelikaNIM01501170364DEBORADELIKAMEYLANDARI@GMAIL.COM
Contributors:
ContributionContributorsNIDN/NIDKEmail
Thesis advisorSulistiyaning, Ni Gusti Ayu EkaNIDN0319017803UNSPECIFIED
Thesis advisorSakti, ErivitaUNSPECIFIEDUNSPECIFIED
Uncontrolled Keywords: perception; kahoot; interactive media
Subjects: R Medicine > RT Nursing
Divisions: University Subject > Current > Faculty/School - UPH Karawaci > Faculty of Nursing > Nursing
Current > Faculty/School - UPH Karawaci > Faculty of Nursing > Nursing
Depositing User: Users 16 not found.
Date Deposited: 30 Jul 2021 01:44
Last Modified: 30 Jul 2021 01:44
URI: http://repository.uph.edu/id/eprint/40948

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