The Implementation of Gamification to Promote Teamwork and Collaboration in Online Environment

Adrianto, Samuel (2021) The Implementation of Gamification to Promote Teamwork and Collaboration in Online Environment. Bachelor thesis, Universitas Pelita Harapan.

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Abstract

Individualistic values and practices continue to surge and prohibit students to collaborate effectively as they become more self-centered. Considering the purpose of education, which is not merely producing students with good cognitive, yet students with good affective and reflecting godly behavior in daily basis. Hence, to overcome this behavioral issue, Gamification is introduced as a promising solution to help the teachers to condition the students’ behavior by suppressing their ego and fulfilling the individuals’ need of acknowledgement, recognition, and self-actualization. The author puts a method of leaderboard concept as a gamified activity which represents the Accomplishment within the Gamification Framework. The purpose is to redeem the students’ mindset into a new understanding toward the way they perceive teamwork and collaboration. With a renewed worldview, Gamification will be there to make sure the worldview and students’ action are sustainable using its stimulus However, Gamification relies much on extrinsic motivation, the absence of that stimulus will more likely make the students’ behavior becomes unsustainable. With that in mind, Christian teachers should redeem its stimulus and the students’ response, hence they may live up their lives accordingly and not depending too much to that vainglorious stimulus yet the abundant grace of Jesus Christ. Keywords: Behavior, collaboration, gamification, teamwork. / Paham dan praktik individualisme meningkat dengan pesat sehingga menghambat para siswa untuk bekerjasama secara efektif karena mereka semakin menjadi individual. Mempertimbangkan tujuan dari pendidikan yaitu bukan hanya untuk mencetak murid dengan wawasan yang baik, namun juga dengan sikap dan afektif yang mencerminkan perilaku baik didalam keseharian. Untuk mengatasi masalah perilaku ini, gamifikasi diperkenalkan sebagai solusi yang menjanjikan untuk membantu para guru agar dapat bisa mengontrol perilaku para siswa dengan cara menekan egoisme mereka dan memenuhi kebutuhan individu akan pengakuan dan apresiasi. Disini penulis menerapkan konsep leaderbord sebagai sistem yang akan diterapkan dengan mengimplementasikan prinsip permainan yang terdapat pada Gamification Framework 2, Pencapaian. Tujuan dilakukan pengaplikasian ini adalah untuk menstimulus para siswa atas kontribusi mereka terhadap kerjasama mereka, tidak peduli sekecil apapun kontribusinya. Dengan begitu, para siswa akan terstimulus untuk melakukan perilaku berulang karena merasa dihargai yang pada akhirnya mereka akan memberi upaya lebih pada setiap kegiatan yang mengikutsertakan kolaborasi. Namun, gamifikasi dating dengan sebuah kelemahan yaitu kebergantungan subjek terhadap motivasi eksternal yang dimana jika tidak ada, perilaku yang tidak diinginkan bisa datang kembali. Oleh karena itu, pendidik Kristen seharusnya mampu untuk menebus stimulus dan respons para siswa, sehingga mereka menyadari bahwa kasih Kristus kepada umat manusia adalah stimulus yang absolut. Kata Kunci: Gamifikasi, kerjasama, kolaborasi, perilaku.

Item Type: Thesis (Bachelor)
Creators:
CreatorsNIMEmail
Adrianto, SamuelNIM01101180025contact.samueladrianto@gmail.com
Contributors:
ContributionContributorsNIDN/NIDKEmail
Thesis advisorAgustin, AtalyaNIDN0320088701atalya.agustin@uph.edu
Uncontrolled Keywords: Behavior; Collaboration; Gamification; Teamwork
Subjects: L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
Divisions: University Subject > Current > Faculty/School - UPH Karawaci > Faculty of Education > English Language Education
Current > Faculty/School - UPH Karawaci > Faculty of Education > English Language Education
Depositing User: Users 13116 not found.
Date Deposited: 16 Dec 2021 00:21
Last Modified: 22 Feb 2022 03:55
URI: http://repository.uph.edu/id/eprint/43686

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