Analisis hasil belajar, sikap percaya diri, dan keterampilan berpikir analitis siswa melalui penggunaan serious games pada pelajaran sains kelas iii sd

Harjono, Novita Ambarsari (2021) Analisis hasil belajar, sikap percaya diri, dan keterampilan berpikir analitis siswa melalui penggunaan serious games pada pelajaran sains kelas iii sd. Masters thesis, Universitas Pelita Harapan.

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Abstract

Good learning outcomes, self-confidence and critical thinking skills are very important competencies for students to have, especially in this virtual learning period. In fact, there are still many students with the ability of these three competencies which are relatively low. This research was conducted using a quasi-experimental non-equivalent group design method, in which there was a control class and an experimental class which were treated by serious games with the number of students in the control class and the experimental class being 14 and 16. To improve students' abilities in these three competencies, teachers can use learning strategies using serious games. The data was obtained from the students' scores before and after the students were taught using serious games. Based on the results of the calculation of nonparametric based on n-gain analysis, the increase in the value of learning outcomes, self-confidence, and analytical thinking skills, it is concluded that the use of serious games can improve the three competencies as a whole, especially in Science. / Hasil belajar yang baik, sikap percaya diri dan keterampilan berpikir kritis merupakan kompetensi yang penting dimiliki oleh siswa, terutama di masa pembelajaran jarak jauh saat ini. Kenyataannya masih banyak ditemui siswa dengan kemampuan ketiga kompetensi tersebut yang tergolong rendah. Penelitian ini dilakukan dengan metode quasi experiment non equivalent group design, di mana terdapat kelas kontrol dan kelas eksperimen yang diberi perlakuan dengan jumlah siswa kelas kontrol dan kelas eksperimen adalah 14 dan 16. Untuk meningkatkan kemampuan siswa pada ketiga kompetensi tersebut, guru dapat menggunakan strategi pembelajaran menggunakan serious games. Data didapat dari nilai siswa sebelum dan sesudah siswa diajarkan dengan menggunakan serious games. Berdasarkan hasil perhitungan non-parametrik berdasarkan uji n-gain, peningkatan nilai hasil belajar, sikap percaya diri dan keterampilan berpikir analitis, diperoleh kesimpulan bahwa penggunaan serious games dapat meningkatkan ketiga kompetensi tersebut secara keseluruhan khususnya pada mata pelajaran Sains.

Item Type: Thesis (Masters)
Creators:
CreatorsNIMEmail
Harjono, Novita AmbarsariNIM01669190070novita.harjono@gmail.com
Contributors:
ContributionContributorsNIDN/NIDKEmail
Thesis advisorYugopuspito, PujiyantoNIDN0324086701yugopuspito@uph.edu.
Uncontrolled Keywords: serious games ; hasil belajar ; berpikir analitis ; sikap percaya diri
Subjects: L Education > LB Theory and practice of education > LB1028.3 Educational techology
Divisions: University Subject > Current > Faculty/School - UPH Karawaci > Faculty of Education > Master of Educational Technology
Current > Faculty/School - UPH Karawaci > Faculty of Education > Master of Educational Technology
Depositing User: Users 3504 not found.
Date Deposited: 18 Feb 2022 06:32
Last Modified: 03 Mar 2022 22:11
URI: http://repository.uph.edu/id/eprint/46388

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