Bowo, Tri Ari (2019) Pengaruh game satisfaction, game customization, dan social interaction sebagai anteseden customer engagement pada mobile online game freefire terhadap penjualan virtual goods dalam game. Masters thesis, Universitas Pelita Harapan.
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Abstract
This research was conducted to find out on how the effect of customer
engagement on online sales from the perspective of customers who purchase virtual
goods in the online mobile game Free Fire. The research was carried out by
involving 200 online Free Fire mobile game players. Data collection was done by
distributing a questionnaire containing 37 questions with a 1-7 Likert Scale based
on the judgmental sampling method. Data were analyzed by the SEM method based
on PLS.This study looks at antecedent variables that shape customer engagement
in the form of game satisfaction, game customization, and social interaction. The
results of this study prove that there is a significant positive relationship from game
satisfaction and social interaction to psychological engagement, psychological
engagement to behavioral engagement, and behavioral engagement has a
significant positive relationship with the amount of money spent on virtual goods
purchases in games. While for game customization does not have a significant effect
on psychological engagement, and psychological engagement does not have a
significant effect on the amount of money spent in purchasing virtual goods in
games. The results of this study are expected to be taken into consideration for
relevant decision making for game developer companies to increase customer
engagement in their marketing strategies for mobile online games they make. / Tujuan penelitian ini dilakukan untuk menguji bagaimana pengaruh
customer engagement terhadap penjualan online dari sisi perspektif customer yang
melakukan pembelian virtual goods dalam mobile onlie game Free Fire. Penelitian
dilakukan dengan melibatkan 200 pemain mobile game online Free Fire.
Pengumpulan data dilakukan dengan menyebarkan kuesioner berisi 37 pertanyaan
dengan Skala Likert 1 – 7 berdasarkan metode judgemental sampling. Data
dianalisis dengan metode SEM berbasiskan PLS. Penelitian ini melihat variabel –
variabel anteseden yang membentuk customer engagement yang berupa game
satisfaction, game customization, dan social interaction. Dari hasil penelitian ini
dibuktikan adanya hubungan positif signifikan dari game satisfaction dan social
interaction terhadap psychological engagement, psychological engagement
terhadap behavioral engagement, dan behavioral engagement memiliki hubungan
yang poositif signifikan dengan jumlah uang yang dibelanjakan dalam pembelian
virtual goods dalam game. Sementara untuk game customization tidak berpengaruh
signifikan terhadap psychological engagement, dan psychological engagement
tidak memiliki pengaruh signifikan dalam jumlah uang yang dibelanjakan dalam
pembelian virtual goods dalam game Hasil dari penelitian ini diharapkan dapat
dijadikan bahan pertimbangan untuk pengambilan keputusan relevan bagi
perusahaan developer game untuk meningkatkan customer engagement dalam
memasarkan mobile online game yang mereka buat.
Item Type: | Thesis (Masters) |
---|---|
Creators: | Creators NIM Email ORCID Bowo, Tri Ari NIM00000028903 UNSPECIFIED UNSPECIFIED |
Contributors: | Contribution Contributors NIDN/NIDK Email Thesis advisor Bernarto, Innocentius NIDN0320016501 UNSPECIFIED |
Uncontrolled Keywords: | mobile online game ; customer engagement ; virtual goods ; game satisfaction ; game customization ; social interaction |
Subjects: | H Social Sciences > HD Industries. Land use. Labor > HD28 Management. Industrial Management |
Divisions: | University Subject > Current > Faculty/School - UPH Karawaci > Business School > Master of Management Current > Faculty/School - UPH Karawaci > Business School > Master of Management |
Depositing User: | Phillips Iman Heri Wahyudi |
Date Deposited: | 22 Jun 2022 03:24 |
Last Modified: | 22 Jun 2022 03:24 |
URI: | http://repository.uph.edu/id/eprint/47950 |