Christian, Helvinsky (2022) Perancangan visualisasi konsep untuk video game adaptasi cerita fiksi (studi kasus: falling apart: revive) = Concept visualization design for video game adaptation fiction story (study case: falling apart: revive). Bachelor thesis, Universitas Pelita Harapan.
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Abstract
Indonesia merupakan sebuah negara yang begitu kaya, baik itu pada
alamnya dan budayanya. Namun, sayangnya pada saat ini masih sedikit sekali
kekayaan yang dimiliki negeri ini yang belum diketahui oleh dunia luar.
Khususnya, di bagian budayanya. Ditambah dengan keberadaan arus globalisasi
yang begitu dahsyat pada saat ini sehingga membuat eksistensi kebudayaan kita
sendiri perlahan semakin memudar.
Pada perancangan proyek tugas akhir ini akan membuat visualisasi konsep
untuk permainan video Falling Apart: Revive, yang di dalam perancangannya
sendiri mengusung tema negeri distopia Post Apocalyptic yang kemudian
dipadukan dengan kebudayaan Indonesia di masa Modern. Di dalam
perancangannya, metode yang dipergunakan ialah analisis data yang di dapat dari
sumber buku elektronik, jurnal, makalah akademik dan website akademik.
Hasil perancangan karya tugas akhir ini adalah buku konsep visual untuk
permainan video berdasarkan kisah fiksi Falling Apart: Revive. Sebagai landasan
arahan visual buku konsep ini, penulis menggunakan (1) Anachronistic yang
mengacu pada ketidakterikatan dengan waktu atau era tertentu, (2) Distress yang
mengarah pada suatu tema yang menunjukkan situasi yang sulit dan keterpurukan
(suram), dan (3) Adventure yang banyak memperlihatkan penjelajahan ke berbagai
area yang ada pada dunianya.
/
Indonesia is a country that is very rich, both in nature and culture. However,
unfortunately at this time there is still very little wealth owned by this country that
is not yet known by the outside world. In particular, in the cultural section. Coupled
with the existence of a current of globalization that is so powerful at this time that
it makes the existence of our own culture slowly fade away.
In designing this final project, we will create a concept visualization for the
video game Falling Apart: Revive, which in its design itself carries the theme of the
Post Apocalyptic dystopia country which is then combined with Indonesian culture
in the Modern era. In its design, the method used is data analysis obtained from
sources of electronic books, journals, academic papers and academic websites.
The result of this final project design is a visual concept book for a video
game based on the fictional story Falling Apart: Revive. As a basis for the visual
direction of this concept book, the author uses (1) Anachronistic which refers to
detachment from a certain time or era, (2) Distress which leads to a theme that
shows a difficult and downturn (gloomy) situation, and (3) Adventure which shows
a lot of exploration to various areas in the world.
Item Type: | Thesis (Bachelor) |
---|---|
Creators: | Creators NIM Email ORCID Christian, Helvinsky NIM01023180026 skyhelvin@gmail.com UNSPECIFIED |
Contributors: | Contribution Contributors NIDN/NIDK Email Thesis advisor Zuki, Chandra Djoko NIDN0304116906 chandra.djoko@uph.edu |
Uncontrolled Keywords: | concept art ; permainan video ; distopia ; fiksi ; fantasi |
Subjects: | N Fine Arts > N Visual arts (General) For photography, see TR |
Divisions: | University Subject > Current > Faculty/School - UPH Karawaci > School of Design > Visual Communication Design Current > Faculty/School - UPH Karawaci > School of Design > Visual Communication Design |
Depositing User: | Helvinsky Christian |
Date Deposited: | 29 Jun 2022 07:12 |
Last Modified: | 29 Jun 2022 07:12 |
URI: | http://repository.uph.edu/id/eprint/48211 |