Christine, Christine (2017) Pengaruh kemampuan mengimplementasikan bring your own device dan motivasi belajar terhadap berpikir kreatif, pengambilan keputusan, dan pemecahan masalah siswa kelas vii dan viii SMP Saint John's Meruya. Masters thesis, Universitas Pelita Harapan.
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Abstract
Motivation is a problem that has long colored the world of education but
still significant to continue to be studied, even in the 21st century. Students’
misbehavior or unmotivated feeling in learning is still found. The presence of
gadgets is also a kind of temptation that is very influential for students to leave the
lesson to gain pleasure for a moment. However, gadgets can now serve as part of
learning in the classroom. This study aims to analyze the influence of motivation
and implementation of Bring Your Own Device to 21st century competence that is
creative thinking, decision making and problem solving. In this study, the
questionaires are given to the population of grades VII and VIII of SMP Saint
John’s Meruya, West Jakarta. The method of this study is SEM (Structural
Equation Model) method which the data that is gained from the questionaires,
being processed using SmartPLS 3. The results of this study indicate that
motivation has a positive effect on creative thinking, decision making and
problem solving on research subjects. Implementation of BYOD also shows a
positive influence on the motivation and competence of creative thinking, decision
making and problem solving on research subject. / Motivasi belajar merupakan persoalan yang sudah lama mewarnai dunia
pendidikan namun tetap menjadi penting untuk terus dikaji, bahkan di abad 21 ini.
Masih saja ditemukan permasalahan perilaku siswa yang kurang atau tidak
termotivasi dalam belajar. Kehadiran gadget juga menjadi semacam pencobaan
yang sangat berarti bagi siswa untuk meninggalkan pelajarannya demi
memperoleh kesenangan sesaat. Namun, gadget kini dapat dijadikan sebagai
bagian dalam pembelajaran di dalam kelas. Penelitian ini bertujuan untuk
menganalisis pengaruh kemampuan mengimplementasikan Bring Your Own
Device dan motivasi belajar terhadap kompetensi abad 21 yaitu berpikir kreatif,
pengambilan keputusan dan pemecahan masalah. Di dalam penelitian ini
disebarkan kuesioner kepada populasi siswa kelas VII dan VIII SMP Saint John’s
Meruya, Jakarta Barat. Metode penelitian yang digunakan adalah metode SEM
(Structural Equation Model) yang mana data yang diperoleh dari kuesioner diolah
dengan menggunakan SmartPLS 3. Hasil penelitian ini menunjukkan bahwa
motivasi belajar berpengaruh positif terhadap berpikir kreatif, pengambilan
keputusan dan pemecahan masalah pada subyek penelitian. Kemampuan
mengimplementasikan BYOD juga menunjukkan pengaruh yang positif terhadap
motivasi belajar dan kompetensi berpikir kreatif, pengambilan keputusan dan
pemecahan masalah pada subyek penelitian.
Item Type: | Thesis (Masters) |
---|---|
Creators: | Creators NIM Email ORCID Christine, Christine NIM00000018975 UNSPECIFIED UNSPECIFIED |
Contributors: | Contribution Contributors NIDN/NIDK Email Thesis advisor Yugopuspito, Pujianto NIDN0324086701 UNSPECIFIED |
Uncontrolled Keywords: | Motivation ; Bring Your Own Device ; Creative Thinking ; Decision Making ; Problem Solving ; Effect |
Subjects: | L Education > LB Theory and practice of education > LB1028.3 Educational techology |
Divisions: | University Subject > Current > Faculty/School - UPH Karawaci > Faculty of Education > Master of Educational Technology Current > Faculty/School - UPH Karawaci > Faculty of Education > Master of Educational Technology |
Depositing User: | Phillips Iman Heri Wahyudi |
Date Deposited: | 23 Sep 2022 03:32 |
Last Modified: | 23 Sep 2022 03:32 |
URI: | http://repository.uph.edu/id/eprint/50569 |