Rosario, Bernardinus Sanctus Setyo (2023) INVESTIGASI MOBILE GAME ADDICTION PADA REMAJA PEMUDA (STUDI KASUS GAME MOBILE LEGENDS: BANG – BANG). Bachelor thesis, Universitas Pelita Harapan.
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Abstract
Tujuan dari penelitian ini adalah untuk mendapatkan wawasan yang lebih
mendalam tentang faktor-faktor yang berpengaruh terhadap munculnya kecanduan akan
game online, khususnya Mobile Legends: Bang – Bang (MLBB) yang dikaitkan dengan
gangguan kesehatan mental. Dalam penelitian ini yang dipilih sebagai subyek penelitian
adalah para pemain MLBB kategori remaja dan pemuda.
Adapun faktor yang dianalisis dalam penelitian ini yaitu keterlekatan, rasa percaya
diri, dan perasaan kenikmatan pada kecanduan gim daring (online game) MLBB di antara
para remaja. Terdapat empat hipotesis dalam penelitian ini. Ketiga hipotesis pertama
adalah keterlekatan, rasa percaya diri, dan perasaan kenikmatan memiliki hubungan
positif dengan adiksi game MLBB. Hipotesis keempat menyatakan adanya hubungan
positif antara adiksi game MLBB dengan gangguan kesehatan mental.
Untuk mendapatkan data penelitian digunakan metode kuesioner yang melibatkan
para responden dengan kriteria: mereka adalah pemain game MLBB yang berdomisili di
Indonesia, masuk dalam rentang usia 15 – 26 tahun. Berdasarkan respon dari 230
responden, keempat hipotesis diuji menggunakan metode PLS-SEM (Partial Least
Squares Structural Equation Modeling). Hasil pengolahan menujukkan adanya hubungan
di setiap variabel, baik dengan tingkat pengaruh moderat dan tinggi. Tingkat pengaruh
antar variabel yang masuk kategori moderat meliputi: keterlekatan dengan kecanduan
game MLBB, rasa percaya diri dengan kecanduan game MLBB, dan perasaan
kenikmatan dengan kecanduan game MLBB. Sedangkan, hubungan antara variabel
kecanduan game MLBB berpengaruh secara tinggi terhadap munculnya masalah
kesehatan mental. / The purpose of this study is to gain deeper insight into the factors that influence the
emergence of addiction to online games, especially Mobile Legends: Bang - Bang
(MLBB) which is associated with mental health disorders. In this study, the MLBB
players in range of adolescent and young adults were selected as research subjects.
The factors analyzed in this study are embeddedness, self-efficacy, and perceived
enjoyment in MLBB online game addiction among the categorized research subjects.
There are four hypotheses in this study. The first three hypotheses, which is
embeddedness, self-efficacy, and perceived enjoyment, have a positive relationship with
MLBB game addiction. The fourth hypothesis states that there is a positive relationship
between MLBB game addiction and mental health disorders.
To obtain research data, a questionnaire method was used which involved
respondents with the following criteria: they are MLBB game players domiciled in
Indonesia, within the age range of 15-26 years. Based on the responses from 230
respondents, the four hypotheses were tested using the PLS-SEM (Partial Least Squares
Structural Equation Modeling) method. The processing results show that there is a
relationship in each variable, both with moderate and high levels of influence. The level
of influence between variables in the moderate category includes: embeddedness to
MLBB game addiction, self-efficacy with MLBB game addiction, and perceived
enjoyment with MLBB game addiction. Meanwhile, the relationship between MLBB
game addiction variables has a high effect on the emergence of mental health problems.
Item Type: | Thesis (Bachelor) |
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Creators: | Creators NIM Email ORCID Rosario, Bernardinus Sanctus Setyo NIM01081190022 sanctus.sr@gmail.com UNSPECIFIED |
Contributors: | Contribution Contributors NIDN/NIDK Email Thesis advisor Widjaja, Andree Emmanuel NIDN0313098505 andree.widjaja@uph.edu Thesis advisor Hery, Hery NIDN0328038802 hery.fik@uph.edu |
Uncontrolled Keywords: | kecanduan game; mobile legends bang bang; embeddness; self-efficacy; perceived enjoyment; remaja; kesehatan mental |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | University Subject > Current > Faculty/School - UPH Karawaci > School of Information Science and Technology > Information Systems Current > Faculty/School - UPH Karawaci > School of Information Science and Technology > Information Systems |
Depositing User: | Bernardinus Sanctus Setyo Rosario |
Date Deposited: | 10 Feb 2023 05:08 |
Last Modified: | 10 Mar 2023 04:25 |
URI: | http://repository.uph.edu/id/eprint/54172 |