Paais, Marcelita Cristy (2017) Penerapan metode permainan puzzle untuk meningkatkan minat belajar ipa pada siswa kelas vi Sekolah Lentara Harapan Curug. Bachelor thesis, Universitas Pelita Harapan.
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Abstract
Berdasarkan hasil observasi yang dilakukan di kelas VI Sekolah Lentera Harapan Curug,
peneliti menemukan kurangnya minat belajar siswa pada pelajaran IPA. Hal tersebut dapat terlihat
dari banyaknya siswa yang kurang memperhatikan ketika guru menjelaskan materi, kurangnya
ketertiban kelas, dan kurangnya partisipasi siswa saat pembelajaran. Metode permainan puzzle
merupakan salah satu cara mengajar yang dapat digunakan oleh guru untuk meningkatkan minat
belajar siswa. Oleh karena itu, dalam penelitian ini peneliti ingin meningkatkan minat belajar
siswa melalui penerapan metode permainan puzzle pada pelajaran IPA kelas VI di Sekolah Lentera
Harapan Curug.
Metode penelitian menggunakan metode penelitian tindakan kelas (PTK) yang dilakukan
dalam dua siklus. Subjek penelitiannya adalah siswa kelas VI yang terdiri atas 30 siswa. Data
dikumpulkan melalui instrumen penelitian berupa lembar observasi mentor, lembar observasi
teman sejawat, angket siswa, dan jurnal refleksi harian.
Hasil penelitian menunjukkan bahwa minat belajar IPA pada siswa kelas VI Sekolah
Lentera Harapan Curug meningkat melalui metode permainan puzzle. Hal ini ditunjukkan dengan
ketercapaian indikator minat belajar yang telah mencapai kriteria baik.
Berdasarkan penelitian yang dilakukan, dapat disimpulkan bahwa metode permainan
puzzle dapat digunakan untuk meningkatkan minat belajar siswa pada pelajaran IPA apabila
penerapan metode permainan puzzle terlaksana dengan baik. / According to the result observation done in Grade VI Sekolah Lentera harapan Curug, the
researcher found the lack of students interest in Science. That can be seen from the number of
students who did not pay attention when teacher explained the lesson, lack of discipline, lack of
students‟ participation during learning process. Puzzle game method is one of teaching method
used by the teacher to increase students learning interest. Therefore, in this research, the researcher
want to increase students learning interest through implementing puzzle game method on grade VI
Science subject in Sekolah Lentera Harapan Curug.
This research used Class Action Research (CAR) conducted in two cycles. The subject of
the research are VI grade students consist of 30 students. Data collected using mentor observation
checklist, peer observation sheet, students‟ questionnaire, and reflection journal.
The result of the research shows that student‟s interest in learning science for 6th grade in
sekolah lentera harapan curug is increase through puzzle game method. It shows from when it can
reach the indicator of student‟s interest in the criteria of Good.
Item Type: | Thesis (Bachelor) |
---|---|
Creators: | Creators NIM Email ORCID Paais, Marcelita Cristy NIM00000004579 UNSPECIFIED UNSPECIFIED |
Contributors: | Contribution Contributors NIDN/NIDK Email Thesis advisor Tammu, Reisky Megawati UNSPECIFIED UNSPECIFIED UNSPECIFIED Silalahi, Destya Waty UNSPECIFIED UNSPECIFIED UNSPECIFIED Rasilim, Connie UNSPECIFIED UNSPECIFIED |
Uncontrolled Keywords: | minat belajar siswa; metode permainan puzzle; belajar ipa |
Subjects: | L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools |
Divisions: | University Subject > Current > Faculty/School - UPH Karawaci > Faculty of Education > Biology Education Current > Faculty/School - UPH Karawaci > Faculty of Education > Biology Education |
Depositing User: | LAURA APRIANI TAKA |
Date Deposited: | 20 Jul 2023 06:45 |
Last Modified: | 20 Jul 2023 06:45 |
URI: | http://repository.uph.edu/id/eprint/56765 |