Simarmata, Erinca (2016) The use of a relay race game to increase grade v students motivation in learning english at xyz elementary school. Bachelor thesis, Universitas Pelita Harapan.
Preview
SKRIPSI- ERINCA SIMARMATA-1.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (76kB) | Preview
Preview
SKRIPSI- ERINCA SIMARMATA-5-6.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (136kB) | Preview
Preview
SKRIPSI- ERINCA SIMARMATA-10-15.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (303kB) | Preview
Preview
SKRIPSI- ERINCA SIMARMATA-16-21.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (146kB) | Preview
![Chapter2 [thumbnail of Chapter2]](http://repository.uph.edu/style/images/fileicons/text.png)
SKRIPSI- ERINCA SIMARMATA-22-38.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (366kB)
![Chapter3 [thumbnail of Chapter3]](http://repository.uph.edu/style/images/fileicons/text.png)
SKRIPSI- ERINCA SIMARMATA-39-48.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (229kB)
![Chapter4 [thumbnail of Chapter4]](http://repository.uph.edu/style/images/fileicons/text.png)
SKRIPSI- ERINCA SIMARMATA-49-76.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (444kB)
![Chapter5 [thumbnail of Chapter5]](http://repository.uph.edu/style/images/fileicons/text.png)
SKRIPSI- ERINCA SIMARMATA-77-79.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (136kB)
Preview
SKRIPSI- ERINCA SIMARMATA-80-82.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (196kB) | Preview
![Appendices [thumbnail of Appendices]](http://repository.uph.edu/style/images/fileicons/text.png)
SKRIPSI- ERINCA SIMARMATA.pdf
Restricted to Repository staff only
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (908kB)
Abstract
Motivation is one of the important things needed in every student. It is
important in energizing, directing, and sustaining behavior of the students during
the learning process in the classroom. While observing a grade V in an elementary
school at Tangerang, it was found that students did not show interest in the lesson
and effort in doing the tasks in the classroom. The students did not show much
motivation in learning English in the classroom.
The researched used by the researcher is Classroom Action Research
(CAR). The objectives of the research were to find out how the use of a Relay
Race game could increase students‟ motivation in learning English and how Relay
Race game procedures were implemented in the learning. The instruments used
were observation checklist done by mentor and researcher‟s partner,
questionnaires done by the students, and reflective journals done by the
researcher. After conducting the research, the results showed that the motivation
of the students in learning English was increased using a Relay Race game./ Motivasi adalah salah satu hal penting yang dibutuhkan dalam diri setiap
siswa. Hal ini penting untuk memberi tenaga, mengarahkan, dan menyokong
sikap siswa selama proses pembelajaran di kelas. Selama masa pengamatan yang
dilakukan di kelas V di sebuah sekolah dasar di Tangerang, ditemukan bahwa
siswa tidak menunjukkan ketertarikan terhadap pelajaran dan usaha dalam
mengerjakan tugas- tugas di kelas. Siswa tidak menunjukkan motivasi yang besar
dalam pembelajaran Bahasa Inggris di kelas.
Metode yang diadakan oleh peneliti adalah Penelitian Tindakan Kelas
(PTK). Tujuan penelitian adalah untuk mengetahui bagaimana permainan Relay
Race dapat meningkatkan motivasi belajar siswa dalam belajar Bahasa Inggris dan
bagaimana prosedur permainan Relay Race diterapkan di pembelajaran tersebut.
Instrumen yang digunakan adalah observasi checklist oleh mentor dan rekan
peneliti, kuisioner oleh siswa, dan jurnal refleksi oleh peneliti. Setelah
mengadakan penelitian ini, hasil yang diperoleh adalah bahwa motivasi siswa
dalam belajar Bahasa Inggris dapat meningkat menggunakan permainan Relay
Race.
Item Type: | Thesis (Bachelor) |
---|---|
Creators: | Creators NIM Email ORCID Simarmata, Erinca NIM31420120006 UNSPECIFIED UNSPECIFIED |
Contributors: | Contribution Contributors NIDN/NIDK Email Thesis advisor Indriani, Siane UNSPECIFIED UNSPECIFIED UNSPECIFIED Siahaan, Meri Fuji UNSPECIFIED UNSPECIFIED UNSPECIFIED Rasilim, Connie UNSPECIFIED UNSPECIFIED |
Uncontrolled Keywords: | motivation; game; relay race |
Subjects: | L Education > LB Theory and practice of education > LB1501 Primary Education |
Divisions: | University Subject > Current > Faculty/School - UPH Karawaci > Faculty of Education > Elementary Teacher Education Current > Faculty/School - UPH Karawaci > Faculty of Education > Elementary Teacher Education |
Depositing User: | LAURA APRIANI TAKA |
Date Deposited: | 30 Oct 2023 11:17 |
Last Modified: | 30 Oct 2023 11:17 |
URI: | http://repository.uph.edu/id/eprint/58564 |