Amin, Jeremy Jonathan (2023) Analisis pengaruh entertainment, interactivity, trendiness, customization, electronic word of mouth terhadap customer loyalty melalui brand image pada pengguna mobile legends di Surabaya = Analysis of the influence of entertainment, interactivy, trendiness, customization, electronic word of mouth, on customer loyalty through brand image on mobile legends users in Surabaya. Bachelor thesis, Universitas Pelita Harapan.
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Abstract
Perkembangan dari industri hiburan di Indonesia mulai meningkat. Hal ini
ditandai dengan bermunculannya inovasi banyaknya permainan yang disediakan
contohnya seperti permainan video seluler ber-genre multiplayer online battle arena
(MOBA). Salah satu permainan video yang mempunyai sistem pertandingan 5vs5
yaitu Mobile Legends yang merupakan salah satu permainan video seluler di
Indonesia. Dengan banyaknya permainan video seluler yang mulai memunculkan
konsep yang sama ini oleh karena itu, diperlukan cara untuk tetap dapat bertahan
dalam industri hiburan mobile ini.
Penelitian ini bertujuan untuk mengetahui pengaruh Entertainment,
Interactivity, Trendiness, Customization, Electronic Word Of Mouth terhadap
Customer Loyalty melalui Brand Image. Manfaat yang diharapkan dalam penelitian
ini yaitu menambah wawasan dan pengetahuan terhadap ilmu manajemen serta
mengenai pengaruh dari variabel-variabel yang ada dalam penelitian ini.
Penelitian ini bersifat kausal dengan metode kuantitatif dan dengan
menggunakan software AMOS 22.0 untuk membantu mengolah data primer dari
165 pengguna Mobile Legends di Surabaya yang berhasil dikumpulkan dnegan
menggunakan teknik Snowball Sampling. Karakteristik responden yang ada dalam
penelitian ini yaitu pria dan wanita, berusia 18-65 tahun, berdomisili di Surabaya,
telah bermain Mobile Legends lebih dari 1 kali dalam 6 bulan terakhir tahun
terakhir, telah memiliki aplikasi Mobile Legends,
Pada penelitian ini, diperoleh hasil bahwa variabel yang berpengaruh positif
dan signifikan terhadap Customer Loyalty yaitu Brand Image Interactivity,
Trendiness, Customization, Electronic Word Of Mouth./ The development of the entertainment industry in Indonesia began to
increase. This is marked by the emergence of innovations, many games provided,
for example, such as mobile video games with the multiplayer online battle arena
(MOBA) genre. One of the video games that has a 5vs5 match system is Mobile
Legends which is one of the mobile video games in Indonesia. With many mobile
video games starting to come up with this same concept, a way is needed to stay
afloat in this mobile entertainment industry.
This study aims to determine the influence of Entertainment,
Interactivity, Trendiness, Customization, Electronic Word Of Mouth on Customer
Loyalty through Brand Image. The expected benefits in this study are to increase
insight and knowledge of management science and the influence of the variables in
this study.
This research is causal with quantitative methods and using AMOS 22.0
software to help process primary data from 165 Mobile Legends users in Surabaya
which was successfully collected using the Snowball Sampling technique. The
characteristics of respondents in this study are men and women, aged 18-65 years,
domiciled in Surabaya, have played Mobile Legends more than 1 time in the last 6
months of the last year, already have the Mobile Legends application,
In this study, it was found that the variables that have a positive and
significant effect on Customer Loyalty are Brand Image Interactivity, Trendiness,
Customization, Electronic Word Of Mouth.
Item Type: | Thesis (Bachelor) |
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Creators: | Creators NIM Email ORCID Amin, Jeremy Jonathan NIM02011200001 jeremyjonathanamin@gmail.com UNSPECIFIED |
Contributors: | Contribution Contributors NIDN/NIDK Email Thesis advisor Suryaputra, Ronald 070097804 ronald.suryaputra@uph.edu Thesis advisor Amelia, Amelia 9715128701 amelia.fe@uph.edu |
Uncontrolled Keywords: | entertainment; interactivity; trendiness; customization; electronic word of mouth; brand image; customer loyalty |
Subjects: | H Social Sciences > HD Industries. Land use. Labor > HD28 Management. Industrial Management |
Divisions: | University Subject > Current > Faculty/School - UPH Surabaya > Business School > Management Current > Faculty/School - UPH Surabaya > Business School > Management |
Depositing User: | Users 19044 not found. |
Date Deposited: | 09 Jan 2024 07:42 |
Last Modified: | 09 Jan 2024 07:42 |
URI: | http://repository.uph.edu/id/eprint/59771 |