Kristanto, Yenny (2024) Development and utilization of infinity vocabulary game app to improve English vocabulary of grade 5 primary students in Tangerang. Masters thesis, Universitas Pelita Harapan.
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Abstract
Pembelajaran Bahasa Inggris di tingkat Sekolah Dasar memiliki relevansi yang signifikan dalam mempersiapkan siswa untuk menghadapi tantangan global di masa depan. Pemanfaatan teknologi yang tepat dapat mendukung pembelajaran Bahasa Inggris sehingga siswa dapat mengalami perkembangan yang maksimal. Riset ini mengelaborasi pengembangan dan pemanfaatan dari Infinity Vocabulary Game App yang disesuaikan untuk memenuhi kebutuhan dan meningkatkan kosa kata Bahasa Inggris siswa kelas 5 di Tangerang. Penelitian R&D ini menggunakan model ADDIE yang meliputi analisis, desain, pengembangan, implementasi, dan evaluasi serta pendekatan eksperimental kuantitatif. Desain pretest-posttest diterapkan dengan melibatkan 66 peserta siswa kelas 5 dari SDN Sewan Kebon, dibagi menjadi kelompok eksperimen (28 siswa), kelompok kontrol (28 siswa), dan kelompok uji skala kecil (10 siswa). Alat pengumpulan data termasuk observasi, wawancara, rubrik, kuesioner, dan aplikasi permainan Infinity yang telah divalidasi oleh para ahli. Uji N-Gain menunjukkan skor efektivitas yang tinggi yaitu sebesar 0,72. Uji Mann-Whitney mengungkapkan perbedaan yang signifikan dalam rata-rata skor antara kelompok eksperimen dan kontrol. Penelitian ini menunjukkan bahwa aplikasi permainan Infinity sangat efektif, secara signifikan meningkatkan kosakata Bahasa Inggris siswa. Selain itu, siswa mengalami tingkat kepuasan dan motivasi yang tinggi saat menggunakan aplikasi permainan Infinity. / Learning English at the primary school level holds significant relevance in preparing students to face global challenges in the future. The appropriate use of technology can support English language learning, allowing students to experience maximum development. This research elaborates on the development and utilization of the Infinity Vocabulary Game App, which is tailored to meet the needs and enhance the English vocabulary of grade 5 students in Tangerang.The study utilized ADDIE model covering analysis, design, development, implementation, and evaluation along with a quantitative experimental approach. A pretest-posttest design was applied involving 66 participants of grade 5 students from SDN Sewan Kebon, divided into an experimental group (28 students), a control group (28 students), and a small-scale test group (10 students). Data collection tools included observations, interviews, rubrics, questionnaires, and the Infinity game application have been validated by experts. The N-Gain test showed a high effectiveness score of 0.72. The Mann-Whitney test revealed significant differences in average scores between the experimental and control groups. The research indicated that Infinity game application was highly effective, it was significantly improving students' English vocabulary. Furthermore, the students experienced high levels of satisfaction and motivation when using the Infinity game application.
Item Type: | Thesis (Masters) |
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Creators: | Creators NIM Email ORCID Kristanto, Yenny NIM01669220056 kristanto.yenny@gmail.com UNSPECIFIED |
Contributors: | Contribution Contributors NIDN/NIDK Email Thesis advisor Tambunan, Aripin NIDN2317126501 aripin.tambunan@uph.edu |
Uncontrolled Keywords: | ADDIE model ; English game app ; Infinity vocabulary game app ; research and development |
Subjects: | L Education > LB Theory and practice of education > LB1028.3 Educational techology |
Divisions: | University Subject > Current > Faculty/School - UPH Karawaci > Faculty of Education > Master of Educational Technology Current > Faculty/School - UPH Karawaci > Faculty of Education > Master of Educational Technology |
Depositing User: | Yenny Kristanto |
Date Deposited: | 09 Aug 2024 10:23 |
Last Modified: | 09 Aug 2024 10:23 |
URI: | http://repository.uph.edu/id/eprint/64812 |