Efektivitas aktivitas augmented reality terhadap kreativitas, kemampuan pemecahan masalah dan kecerdasan emosional anak usia dini di TK B XYZ Jakarta Utara

Susanty, Shervin (2024) Efektivitas aktivitas augmented reality terhadap kreativitas, kemampuan pemecahan masalah dan kecerdasan emosional anak usia dini di TK B XYZ Jakarta Utara. Masters thesis, Universitas Pelita Harapan.

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Abstract

Augmented Reality (AR), a technology with the concept of combining the real world with the virtual world displayed in real time, is utilized as one of the potential innovative strategies in the field of education to interact with the Alpha Generation. The purpose of the study was to determine the differences in creativity, problem solving ability, and emotional intelligence of kindergarten B students with Augmented Reality activities. The subjects consisted of 56 students. This research is a quantitative research with quasi experiment method using the research instrument that has been tested for validity and reliability. The scores obtained were tested to determine differences with the T and Wilcoxon tests. The results of the creativity hypothesis test showed Pvalue 0.00, problem solving ability 0.03, and emotional intelligence 0.04. The mean score of the experimental class was higher in creativity (42) than the control class (35.3). For the mean, the experimental class was higher in each of problem solving ability and emotional intelligence (43) than the control class (35). Hypothesis testing showed a difference after the treatment in creativity, problem-solving ability, and emotional intelligence in the experimental class, increasing by 12, 12 points and 14 points respectively. In conclusion, there are differences in creativity, problem-solving, and emotional intelligence of students in the classroom group with Augmented Reality activities at XYZ Kindergarten B./Augmented Reality (AR), teknologi dengan konsep menggabungkan dunia nyata dengan dunia maya yang ditampilkan realtime, dimanfaatkan menjadi salah satu strategi inovatif potensial dalam bidang pendidikan untuk berinteraksi dengan Generasi Alpha. Tujuan penelitian adalah untuk mengetahui adanya perbedaan kreativitas, kemampuan pemecahan masalah, dan kecerdasan emosional siswa TK B dengan aktivitas Augmented Reality. Subjek terdiri atas 56 peserta didik, terbagi menjadi kelas eksperimen dan kelas kontrol. Penelitian ini merupakan penelitian kuantitatif dengan metode quasi experiment. Instrumen penelitian yang digunakan untuk memperoleh data adalah rubrik yang telah diuji validitas dan reliabilitasnya. PNilai yang diperoleh diuji untuk mengetahui perbedaan dengan uji T dan Wilcoxon. Hasil uji hipotesis kreativitas menunjukkan Pvalue 0.00, kemampuan pemecahan masalah 0.03, dan kecerdasan emosional 0.04. Nilai rata-rata kelas eksperimen lebih tinggi dalam kreativitas (42) dibandingkan kelas kontrol (35,3).Untuk rata-rata, kelas eksperimen lebih tinggi dalam masing-masing kemampuan pemecahan masalah dan kecerdasan emosional (43) dibandingkan kelas kontrol (35). Uji hipotesis menunjukkan adanya perbedaan setelah perlakuan aktivitas Augmented Reality dalam kreativitas, kemampuan pemecahan masalah, dan kecerdasan emosional pada kelas eksperimen, masing-masing naik sebesar 12 poin, 12 poin dan 14 poin. Kesimpulannya terdapat perbedaan kreativitas, kemampuan pemecahan masalah, dan kecerdasan emosional peserta didik pada kelompok kelas dengan aktivitas Augmented Reality di TK B XYZ.
Item Type: Thesis (Masters)
Creators:
Creators
NIM
Email
ORCID
Susanty, Shervin
NIM01669220050
shervin.susanty@gmail.com
UNSPECIFIED
Contributors:
Contribution
Contributors
NIDN/NIDK
Email
Thesis advisor
Lukas, Samuel
NIDN0331076001
samuel.lukas@uph.edu
Uncontrolled Keywords: augmented reality ; anak usia dini ; kreativitas ; kemampuan pemecahan masalah ; kecerdasan emosional
Subjects: L Education > LB Theory and practice of education > LB1028.3 Educational techology
Divisions: University Subject > Current > Faculty/School - UPH Karawaci > Faculty of Education > Master of Educational Technology
Current > Faculty/School - UPH Karawaci > Faculty of Education > Master of Educational Technology
Depositing User: Shervin Susanty
Date Deposited: 15 Aug 2024 01:10
Last Modified: 15 Aug 2024 01:10
URI: http://repository.uph.edu/id/eprint/64931

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