Peran kecemasan sosial terhadap kecenderungan adiksi game online pada gamer laki-laki emerging adulthood di Jabodetabek = The role of social anxiety on online game addiction tendencies among emerging adulthood male gamer in Jabodetabek

Elvira, Lianna (2024) Peran kecemasan sosial terhadap kecenderungan adiksi game online pada gamer laki-laki emerging adulthood di Jabodetabek = The role of social anxiety on online game addiction tendencies among emerging adulthood male gamer in Jabodetabek. Bachelor thesis, Universitas Pelita Harapan.

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Abstract

Penelitian ini bertujuan untuk menganalisis peran kecemasan sosial terhadap kecenderungan adiksi game online laki-laki emerging adulthood di Jabodetabek. Perkembangan teknologi di Indonesia sangat pesat terutama dalam game online dan menjadi salah satu fasilitas laki-laki emerging adulthood dalam mengatasi kecemasan sosial sehingga menyebabkan kecenderungan adiksi game online. Sampel penelitian ini diambil sebanyak 193 partisipan dengan rentang usia 18-29 tahun menggunakan desain cross-sectional dan instrumen Game Addiction Scale dan Social Anxiety Scale-Adolescence. Hasil penelitian menunjukkan adanya peran kecemasan sosial terhadap kecenderungan adiksi game online sebesar 12,7% diartikan semakin seseorang mengalami kecemasan sosial, kecenderungan adiksi terhadap game online juga meningkat. Diharapkan para pemain laki-laki emerging adulthood dapat mengatasi kecenderungan adiksi bermain game dengan melakukan kegiatan yang bermanfaat seperti olahraga, melakukan hal baru, menghabiskan waktu bersama orang terdekat dan sebagainya. Lalu, untuk mengatasi kecemasan sosial dapat membangun hubungan yang kuat dan rasa aman dengan teman dan keluarga. / This study aims to analyze the influence of social anxiety on the tendency of online game addiction in emerging adulthood men in Jabodetabek. The development of technology in Indonesia is very rapid, especially in online games and has become one of the facilities for emerging adulthood men to overcome social anxiety, which causes a tendency to become addicted to online games. The sample for this research was taken from 193 participants with an age range of 18-29 years using a cross-sectional design and Game Addiction Scale and Social Anxiety Scale-Adolescence instruments. The results of the research show that there is an influence of social anxiety on the tendency to become addicted to online games by 12.7%, meaning that the more someone experiences social anxiety, the tendency to become addicted to online games also increases. It is hoped that emerging adulthood male players can overcome their addiction to playing games by doing useful activities such as sports, doing new things, spending time with those closest to them and so on. Then, to overcome social anxiety you can build strong relationships and a sense of security with friends and family.
Item Type: Thesis (Bachelor)
Creators:
Creators
NIM
Email
ORCID
Elvira, Lianna
NIM01121210073
liannaelv@gmail.com
UNSPECIFIED
Contributors:
Contribution
Contributors
NIDN/NIDK
Email
Thesis advisor
Simanjuntak, Erni Julianti
NIDN0301078902
erni.simanjuntak@uph.edu
Uncontrolled Keywords: adiksi game online; Jabodetabek; kecemasan sosial; laki-laki emerging adulthood; online game addiction; Jabodetabek; social anxiety; emerging adulthood men.
Subjects: B Philosophy. Psychology. Religion > BF Psychology
Divisions: University Subject > Current > Faculty/School - UPH Karawaci > Faculty of Psychology > Psychology
Current > Faculty/School - UPH Karawaci > Faculty of Psychology > Psychology
Depositing User: LIANNA ELVIRA
Date Deposited: 08 Jan 2025 09:46
Last Modified: 08 Jan 2025 12:33
URI: http://repository.uph.edu/id/eprint/66063

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