Analisis hukum legalitas perusahaan game online luar negeri tanpa kantor perwakilan sebagai penyelenggara perdagangan sistem elektronik terkait perlindungan konsumen di Indonesia = Legal analysis of the legality of foreign online game companies operating without a branch office as electronic commerce providers regarding consumer protection in Indonesia

Wendra, Athena Chen (2024) Analisis hukum legalitas perusahaan game online luar negeri tanpa kantor perwakilan sebagai penyelenggara perdagangan sistem elektronik terkait perlindungan konsumen di Indonesia = Legal analysis of the legality of foreign online game companies operating without a branch office as electronic commerce providers regarding consumer protection in Indonesia. Bachelor thesis, Universitas Pelita Harapan.

[thumbnail of Title]
Preview
Text (Title)
Title.pdf.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (25kB) | Preview
[thumbnail of Abstract]
Preview
Text (Abstract)
Abstract.pdf.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (97kB) | Preview
[thumbnail of ToC]
Preview
Text (ToC)
ToC.pdf.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (133kB) | Preview
[thumbnail of Chapter 1]
Preview
Text (Chapter 1)
Chapter1.pdf.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (266kB) | Preview
[thumbnail of Chapter 2] Text (Chapter 2)
Chapter2.pdf.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (445kB)
[thumbnail of Chapter 3] Text (Chapter 3)
Chapter3.pdf.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (185kB)
[thumbnail of Chapter 4] Text (Chapter 4)
Chapter4.pdf.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (434kB)
[thumbnail of Chapter 5] Text (Chapter 5)
Chapter5.pdf.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (104kB)
[thumbnail of Bibliography]
Preview
Text (Bibliography)
Bibliography.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (1MB) | Preview
[thumbnail of Appendices] Text (Appendices)
Appendices.pdf
Restricted to Repository staff only
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (1MB)

Abstract

Online games have surged in popularity, especially among teenagers. This popularity invites numerous companies to release their online game in order to attract people to play their games. Today, many online games are free-to-play, means the player are not obligated to pay in order to play. The free-to-play system attracts players to try the online game. Although the online games are free-to-play, meaning the player is not charged for playing the game, the companies find ways to still generate profit. The profit in this matter is made by incorporating features within the online game that consists of skin, character, and agents to get players to buy the virtual content. This monetization from online game is called Electronic Commerce. In Indonesia, there is plenty of online game that is launched by foreign company. This study examines the legality of the foreign company that has no branch office and the legal protections towards consumer that is located in Indonesia. By implementing a normative research method, this study analyzes relevant regulations and relevant literatures related to the electronic commerce and legal protections towards consumer. As stated in the Regulation of Government No. 80 of 2019 regarding Electronic Commerce, every foreign provider of electronic commerce that is operating electronic commerce in Indonesia must have a branch office as the representative of the foreign providers located in Indonesia for the consumer. Based on that, for foreign online game companies operating the online game in Indonesia have to follow the regulations in order to allowed to operate the electronic commerce and to obtain legality. Based on Law No. 8 of 1999 regarding Consumer Protection and other related electronic commerce regulations related to the legal protection for the customers. Therefore, in this situation, the consumers are still entitled to legal protection through preventive and repressive methods.
Item Type: Thesis (Bachelor)
Creators:
Creators
NIM
Email
ORCID
Wendra, Athena Chen
NIM01051210138
athenachenwendra@gmail.com
UNSPECIFIED
Contributors:
Contribution
Contributors
NIDN/NIDK
Email
Thesis advisor
Limenta, Michelle Engel
NIDN0305028101
michelle.limenta@uph.edu
Uncontrolled Keywords: online games; foreign company; legality; legal protection towards consumer.
Subjects: K Law > K Law (General)
Divisions: University Subject > Current > Faculty/School - UPH Karawaci > Faculty of Law > Law
Current > Faculty/School - UPH Karawaci > Faculty of Law > Law
Depositing User: ATHENA CHEN WENDRA
Date Deposited: 29 Jan 2025 02:40
Last Modified: 29 Jan 2025 02:40
URI: http://repository.uph.edu/id/eprint/66681

Actions (login required)

View Item
View Item