Pembelajaran biologi sel dengan menggunakan games encoding untuk meningkatkan memori jangka panjang pada grade x = The use of games with encoding to increase grade x students long term memory in learning biology cell

Saputra, Ensa Eka (2010) Pembelajaran biologi sel dengan menggunakan games encoding untuk meningkatkan memori jangka panjang pada grade x = The use of games with encoding to increase grade x students long term memory in learning biology cell. Bachelor thesis, Universitas Pelita Harapan.

[thumbnail of Title] Text (Title)
Title.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (154kB)
[thumbnail of Abstract] Text (Abstract)
Abstract.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (262kB)
[thumbnail of TOC] Text (TOC)
TOC.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (154kB)
[thumbnail of Chapter 1] Text (Chapter 1)
Chapter 1.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (281kB)
[thumbnail of Chapter 2] Text (Chapter 2)
Chapter 2.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (334kB)
[thumbnail of Chapter 3] Text (Chapter 3)
Chapter 3.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (442kB)
[thumbnail of Chapter 4] Text (Chapter 4)
Chapter 4.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (238kB)
[thumbnail of Chapter 5] Text (Chapter 5)
Chapter 5.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (133kB)
[thumbnail of Bibliography] Text (Bibliography)
Bibliography.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (134kB)
[thumbnail of Appendices] Text (Appendices)
Appendices.pdf
Restricted to Repository staff only
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (1MB)

Abstract

Dalam pembelajaran Biologi siswa mengalami kesulitan di dalam menghafal dan memahami beberapa istilah dari terminologi yang memiliki keterkaitan materi satu sama lainnya. Namun kenyataan di kelas, materi Biologi disampaikan secara terpisah dan kurang mengkaitkan istilah-istilah tersebut di dalam sistemnya. Selain itu juga dari observasi di lapangan ditemukan masalah yang berbeda. Yakni, pengaruh media game online telah mempengaruhi pembelajaran di kelas Biologi. Dari hal tersebut penulis melihat suatu kesenjangan yang ada. Kesenjangan tersebut adalah pemahaman siswa terhadap istilah dan instruksi dari game online lebih baik dan mendetil, dibandingkan bila siswa memahami istilah dan instruksi dari materi pembelajaran Biologi. Untuk itu penulis melakukan penelitian dengan menggunakan metodologi penelitian tindakan kelas dari objek penelitian yaitu kelas XA di salah satu sekolah swasta di daerah Malang, yang dilakukan dalam dua siklus. Adapun tujuan dari penelitian ini adalah mengaplikasikan “encoding game on line” ke dalam game pembelajaran untuk dapat mengatasi keterbatasan memori jangka panjang pada siswa di dalam memahami materi Biologi. Dari hasil penelitian, menyatakan bahwa game pembelajaran dapat diaplikasikan suatu sistem encoding yang ada pada game online untuk meningkatkan mnemonic cueing siswa di dalam memahami istilah dan terminologi pada pembelajaran Biologi. / In learning Biology, the students are facing difficulty in memorizing and understanding some of the terms related to the topic given. The reality in the classroom however, the material in Biology is delivered separetely and less relating those terms in its system. In addition to that from the observation in the field, there are different problems found which are the use of game online has been effecting the learning in Biology. Based on this matter, the writer sees a big gab. The gab itself is the students’ understanding about terms and intruction of game online is better and more detailed compared their understanding the terms and intruction by learning Biology. The writer, therefore, conduct the Classroom Action Research (CAR) as research method. The subjects of this research is the students in grade 10A of a private scool in Malang. This research using two cycles. This reaserch aims to apply ‘encoding game online” into learning using game in order to be able to overcome the limitation of students’ long term memory in understanding the materials in Biology. The result of the research shows that using game in learning which has been applied from encoding system in online game can increse students’ mnemonic cueing in understanding Biology terms.
Item Type: Thesis (Bachelor)
Creators:
Creators
NIM
Email
ORCID
Saputra, Ensa Eka
NIM40420060002
UNSPECIFIED
UNSPECIFIED
Contributors:
Contribution
Contributors
NIDN/NIDK
Email
Thesis advisor
Lukito, Elisabeth M. Indrawati
UNSPECIFIED
UNSPECIFIED
Subjects: L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
Divisions: University Subject > Current > Faculty/School - UPH Karawaci > Faculty of Education > Biology Education
Current > Faculty/School - UPH Karawaci > Faculty of Education > Biology Education
Depositing User: Stefanus Tanjung
Date Deposited: 05 Mar 2025 06:47
Last Modified: 05 Mar 2025 06:47
URI: http://repository.uph.edu/id/eprint/67597

Actions (login required)

View Item
View Item