Integrasi Mixed Reality Untuk Membuat Efektivitas Navigasi Gedung di B

Mulia, Jonathan Juan Carlos (2025) Integrasi Mixed Reality Untuk Membuat Efektivitas Navigasi Gedung di B. Bachelor thesis, Universitas Pelita Harapan.

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Abstract

Dalam era teknologi informasi yang berkembang pesat, disorientasi dan kebingungan dalam navigasi ruang fisik menjadi permasalahan yang signifikan, terutama di lingkungan dengan tata ruang yang kompleks seperti kampus atau fasilitas umum lainnya. Gedung B Universitas Pelita Harapan merupakan salah satu bangunan dengan layout yang cukup rumit, yang sering kali menyebabkan kebingungan bagi pengguna, termasuk mahasiswa baru, staf, dan pengunjung. Sistem tanda petunjuk konvensional dan peta statis tidak selalu efektif dalam memberikan panduan navigasi yang memadai, yang pada akhirnya mengurangi efisiensi dan kualitas pengalaman pengguna. Untuk mengatasi masalah ini, penelitian ini mengusulkan integrasi teknologi Mixed Reality (MR) sebagai solusi untuk meningkatkan efektivitas navigasi di Gedung B. MR memungkinkan pengguna untuk melihat elemen-elemen digital seperti jalur navigasi (walking path) dan karakter ruang yang diproyeksikan secara real-time di ruang fisik melalui perangkat seperti Oculus 3 Meta Quest. Teknologi ini menggabungkan elemen fisik dan digital untuk menciptakan panduan navigasi interaktif yang lebih personal dan dinamis. Penelitian ini difokuskan pada dua area utama, yaitu lantai 1 dan lantai 6 Gedung B Universitas Pelita Harapan, yang dipilih karena memiliki tingkat kebingungan navigasi yang tinggi. Metode penelitian yang digunakan meliputi observasi tapak, survei pengguna, pemodelan 3D, serta eksperimen teknis dengan sistem MR. Pengguna diuji dalam skenario nyata untuk mengevaluasi efektivitas MR dalam membantu navigasi dan memperbaiki pengalaman spasial.Selain itu, penerapan teknologi MR ini juga bertujuan untuk mempermudah pengguna dalam mengenal ruang secara lebih intuitif dan membangun lokasi ruang, sehingga proses navigasi menjadi lebih mudah, efisien, dan menyenangkan. / In the era of rapidly developing information technology, disorientation and confusion in navigating physical spaces have become significant issues, especially in environments with complex layouts such as campuses or other public facilities.Building B of Universitas Pelita Harapan is one such structure with a rather complicated layout, which often causes confusion among users, including new students, staff, and visitors. Conventional directional signs and static maps are not always effective in providing adequate navigation guidance, ultimately reducing user efficiency and experience quality. To address this issue, this study proposes the integration of Mixed Reality (MR) technology as a solution to improve navigation effectiveness in Building B. MR allows users to see digital elements such as navigation paths (walking paths) and spatial character projected in real-time into physical spaces through devices such as the Oculus 3 Meta Quest. This technology merges physical and digital elements to create a more personal and dynamic interactive navigation guide. This research focuses on two main areas, namely the first and sixth floors of Building B at Universitas Pelita Harapan, selected due to their high level of navigational confusion. The research methods include site observation, user surveys, 3D modeling, and technical experiments using MR systems. Users were tested in real-world scenarios to evaluate the effectiveness of MR in assisting navigation and improving spatial experience. In addition, the implementation of MR technology also aims to help users recognize spaces more intuitively and build effective mental mapping through specifically designed virtual elements such as virtual signage, digital landmarks, interactive icons, color-coded navigation paths, and unique spatial characters at each destination. Distinct visual characters created for each space help users quickly recognize and remember specific locations, making the navigation process easier, more efficient, and more enjoyable.
Item Type: Thesis (Bachelor)
Creators:
Creators
NIM
Email
ORCID
Mulia, Jonathan Juan Carlos
NIM01022210034
jjonatan301@gmail.com
UNSPECIFIED
Contributors:
Contribution
Contributors
NIDN/NIDK
Email
Thesis advisor
Amunisianto, Gregorius Gegana
NIDN0323048501
gregorius.amunisianto@uph.edu
Uncontrolled Keywords: mixed reality; navigation; cognitive architecture; wayfinding; mental mapping; virtual elements
Subjects: N Fine Arts > NA Architecture
Divisions: University Subject > Current > Faculty/School - UPH Karawaci > School of Design > Architecture
Current > Faculty/School - UPH Karawaci > School of Design > Architecture
Depositing User: JONATHAN JUAN CARLOS MULIA
Date Deposited: 30 Jun 2025 05:10
Last Modified: 30 Jun 2025 05:10
URI: http://repository.uph.edu/id/eprint/68786

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