Rahardja, Anastasia (2025) Ruang Mixed Reality Tangga Berbasis Desain Futristik-Budaya Sebagai Solusi Pengalaman Immersif dan Interaktif Bagi Generasi Z. Bachelor thesis, Universitas Pelita Harapan.
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Abstract
Generasi Z cenderung enggan menggunakan tangga karena dianggap
melelahkan, membosankan, dan memakan waktu. Hal ini berdampak pada
rendahnya pemanfaatan ruang vertikal secara aktif. Maka dari itu dilakukan
penelitian ini mengusulkan penerapan teknologi Mixed Reality (MR) pada elemen
tangga sebagai solusi desain interaktif dan imersif yang mampu membentuk
persepsi baru terhadap pengalaman sirkulasi vertikal. Dengan menggabungkan
pendekatan desain ekletik, futuristik dan budaya Bali, tangga di Gedung D
Universitas Pelita Harapan dirancang menjadi ruang naratif gamifikasi: Finding,
Collecting, dan Blind Box.
Setiap lantai menawarkan pengalaman digital berbeda. Mulai dari pencarian
tokoh Sinta dalam bentuk bola warna, pengumpulan bunga Canang Sari sebagai
bagian dari ritual, hingga permainan keberuntungan untuk memperoleh kunci
gerbang yang semuanya dirancang untuk meningkatkan keterlibatan pengguna
melalui elemen gamifikasi dan interaksi visual. Desain ini terinspirasi dari kisah
Ramayana, ritual Hindu, serta pengalaman spiritual seperti tari Kecak dan suasana
Nyepi. Dengan teknologi MR, pengguna tidak hanya melintasi tangga secara fisik,
tetapi juga secara emosional dan naratif, sehingga mengubah aktivitas naik tangga
menjadi pengalaman eksploratif yang menarik.
Melalui eksperimen desain ini, terlihat bahwa teknologi MR mampu
meningkatkan kualitas ruang dan menarik minat Gen Z untuk lebih memilih
menggunakan tangga dibandingkan elevator. Hasil ini menunjukkan bahwa ruang
interaktif berbasis MR dapat menjadi strategi arsitektural inovatif dalam
meningkatkan keterlibatan, memperkaya pengalaman ruang, dan mendukung gaya
hidup aktif yang lebih berkelanjutan. / Generation Z tends to avoid using stairs because they perceive it as tiring, boring,
and time-consuming. This results in a low utilization of vertical spaces. Therefore,
this research proposes the application of Mixed Reality (MR) technology to stair
elements as an interactive and immersive design solution capable of reshaping
perceptions of vertical circulation experiences. By combining eclectic, futuristic
design approaches with Balinese cultural elements, the staircase in Building D of
Pelita Harapan University is transformed into a narrative gamified space: Finding,
Collecting, and Blind Box.
Each floor offers a distinct digital experience, from searching for the character
Sinta in the form of colored balls, collecting Canang Sari flowers as part of a ritual,
to a luck-based game for obtaining a key to unlock a final gate all designed to
enhance user engagement through gamification and visual interaction. The design
is inspired by the Ramayana epic, Hindu rituals, and spiritual experiences such as
the Kecak dance and the atmosphere of Nyepi. Through MR technology, users do
not only traverse the stairs physically but also emotionally and narratively,
transforming the act of stair climbing into an engaging and explorative experience.
Through this design experiment, MR technology is shown to enhance spatial quality
and attract Gen Z users to choose stairs over elevators. The findings suggest that
MR-based interactive spaces can become an innovative architectural strategy to
boost engagement, enrich spatial experiences, and support a more active and
sustainable lifestyle.
Item Type: | Thesis (Bachelor) |
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Creators: | Creators NIM Email ORCID Rahardja, Anastasia NIM01022200036 anastasia.pmr19@gmail.com UNSPECIFIED |
Contributors: | Contribution Contributors NIDN/NIDK Email Thesis advisor Amunisianto, Gregorius NIDN0323048501 gregorius.amunisianto@uph.edu |
Uncontrolled Keywords: | Mixed Reality (MR), Ekletik, Futuristik, Budaya Bali, Generasi Z, Sirkulasi Vertikal, tangga, immersive dan interaktif |
Subjects: | N Fine Arts > NA Architecture |
Divisions: | University Subject > Current > Faculty/School - UPH Karawaci > School of Design > Architecture Current > Faculty/School - UPH Karawaci > School of Design > Architecture |
Depositing User: | ANASTASIA PRISCILLA RAHARDJA |
Date Deposited: | 07 Jul 2025 01:34 |
Last Modified: | 07 Jul 2025 01:34 |
URI: | http://repository.uph.edu/id/eprint/69551 |