Chandra, Carissa (2025) Penerapan gamifikasi dalam aplikasi edukasi p3k berbasis android. Bachelor thesis, Universitas Pelita Harapan.
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Abstract
Edukasi P3K di Indonesia sangat dibutuhkan di institusi pendidikan dan lapangan
kerja, sehingga masyarakat belum menyadari pentingnya P3K yang akan berakibat
fatal jika terjadinya kecelakaan. Risiko fatal dalam kecelakaan termasuk
meningkatnya angka kematian, cedera parah, trauma psikologis, dan beban
ekonomi. Walaupun telah ada upaya dalam meningkatkan edukasi P3K dari
berbagai pihak, tapi masih perlunya dorongan dan ekspansi.
Penelitian ini bertujuan untuk mengembangkan aplikasi edukasi P3K berbasis
Android dengan fokus pada implementasi gamifikasi dalam meningkatkan motivasi
dan pemahaman pengguna. Langkah awal penelitian dilakukan melalui survei
untuk mengidentifikasi kebutuhan pengguna yang meliputi faktor kesadaraan
pengguna terhadap pentingnya edukasi P3K, serta pembekalan edukasi P3K
sebelumnya. Hasil survei menunjukkan adanya antusiasme yang besar terhadap
solusi berupa aplikasi m-learning untuk memudahkan akses pembelajaran. Oleh
karena itu, kehadiran aplikasi Learnin P3K menjadi solusi sebagai wadah
pembelajaran P3K dengan memanfaatkan gamifikasi untuk meningkatkan
semangat belajar. Aplikasi ini dikembangkan menggunakan metode pengembangan
perangkat lunak waterfall.
Aplikasi Learnin P3K dilakukan dengan pengujian User Acceptance Testing (UAT)
yang menunjukkan aplikasi berhasil memenuhi kebutuhan pengguna. Pengguna
juga diuji dengan pre-test dan post-test yang menunjukkan peningkatan signifikan
sebesar 71,81% dalam pemahaman P3K, serta adanya umpan balik yang didominasi
oleh aspek gamifikasi yang menunjukkan bahwa aplikasi efektif dalam
meningkatkan motivasi belajar. / First aid education is very much needed in Indonesian institutions and workplaces,
leading to low public awareness of its critical importance and potentially fatal
consequences in accidents. This situation is exacerbated by factors like increased
death rate, severe injuries, psychological trauma, and economic burdens. While
efforts to improve first aid education exist, further expansion is needed.
This research addresses this gap by developing Learnin P3K, an Android-based
first aid education application leveraging gamification to boost user motivation and
understanding. The initial research phase involved a survey to identify user needs,
including their awareness of the importance of first aid education and any prior
first aid training. This survey confirmed a strong user interest in m-learning for
easier access to this vital knowledge. Developed using the waterfall method,
Learnin P3K application was developed as a learning platform for first aid,
utilizing gamification to foster a strong motivation to learn.
The application was tested with User Acceptance Testing (UAT), showing that the
application successfully met the user’s needs. Pre-test and post-test conducted with
users demonstrated a significant 71.81% improvement in first aid understanding.
Additionally, users’ feedback was dominated by the gamification aspect, indicating
that the application is effective in increasing learning motivation.
Item Type: | Thesis (Bachelor) |
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Creators: | Creators NIM Email ORCID Chandra, Carissa NIM03081210012 carissa.tjan03@gmail.com UNSPECIFIED |
Contributors: | Contribution Contributors NIDN/NIDK Email Thesis advisor Prasetya, Kusno NIDN0718087903 kusno.prasetya@uph.edu |
Uncontrolled Keywords: | Android; aplikasi edukasi; gamifikasi; P3K |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Depositing User: | Carissa Chandra |
Date Deposited: | 21 Jul 2025 10:14 |
Last Modified: | 21 Jul 2025 10:14 |
URI: | http://repository.uph.edu/id/eprint/69941 |