Yap, Ivana (2025) Analisis perilaku toxic dalam permainan Mobile Legends: Bang-Bang melalui computer mediated communication = Analysis of toxic behavior in Mobile Legends: Bang-Bang through computer mediated communication. Bachelor thesis, Universitas Pelita Harapan.
![Title [thumbnail of Title]](http://repository.uph.edu/style/images/fileicons/text.png)
Analisis Perilaku Toxic Dalam Permainan Mobile Legends_ Bang-Bang Melalui Computer Mediated Communication.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (375kB)
![Abstract [thumbnail of Abstract]](http://repository.uph.edu/style/images/fileicons/text.png)
Abstract.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (247kB)
![ToC [thumbnail of ToC]](http://repository.uph.edu/style/images/fileicons/text.png)
ToC.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (238kB)
![Chapter1 [thumbnail of Chapter1]](http://repository.uph.edu/style/images/fileicons/text.png)
Abstract.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (247kB)
![Chapter2 [thumbnail of Chapter2]](http://repository.uph.edu/style/images/fileicons/text.png)
Chapter2.pdf .pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (347kB)
![Chapter3 [thumbnail of Chapter3]](http://repository.uph.edu/style/images/fileicons/text.png)
Chapter3.pdf .pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (252kB)
![Chapter4 [thumbnail of Chapter4]](http://repository.uph.edu/style/images/fileicons/text.png)
Chapter4.pdf .pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (1MB)
![Chapter5 [thumbnail of Chapter5]](http://repository.uph.edu/style/images/fileicons/text.png)
Chapter5.pdf .pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (267kB)
![Bibliography [thumbnail of Bibliography]](http://repository.uph.edu/style/images/fileicons/text.png)
Bibliography .pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (274kB)
![Appendices [thumbnail of Appendices]](http://repository.uph.edu/style/images/fileicons/text.png)
Appendices .pdf
Restricted to Repository staff only
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (3MB)
Abstract
Perkembangan teknologi permainan dari analog ke digital memunculkan
bentuk interaksi baru melalui Computer-Mediated Communication (CMC). Dalam
konteks ini, pemain dapat berinteraksi secara anonim, sehingga lebih bebas
mengekspresikan emosi, termasuk kemarahan dan perilaku negatif. Hal ini
semakin nyata dalam game bergenre MOBA yang bersifat kompetitif, di mana
kekalahan sering memicu frustrasi. Ujaran kasar dan perilaku destruktif yang
muncul berdampak pada psikologis pemain serta kualitas kerja sama tim.
Penelitian ini bertujuan memahami proses terbentuknya perilaku toxic dalam
game Mobile Legends melalui perspektif CMC dan teori deindividuasi.
Penelitian dilakukan dengan pendekatan kualitatif dan menggunakan
metode fenomenologi. Penelitian ini menggunakan teori deindividuasi untuk
menjelaskan fenomena perilaku toxic dalam permainan Mobile Legends: Bang-
Bang. Penelitian ini menggunakan wawancara mendalam terhadap tiga informan
aktif dan juga observasi langsung.
Berdasarkan hasil penelitian, permainan Mobile Legends: Bang-Bang yang
dimediasi oleh komputer sering memunculkan perilaku toxic yang mengganggu
kenyamanan pemain lain. Anonimitas dalam CMC membuat pemain merasa
tidak diawasi, sehingga mereka lebih berani melontarkan kata-kata kasar atau
perilaku toxic tanpa takut dikenali.Oleh karena itu, penelitian ini menyarankan
pengembang, seperti Moonton, menerapkan sistem jeda bagi pemain yang sudah
menerima kekalahan beberapa kali. / The development of gaming technology from analog to digital has given
rise to new forms of interaction through Computer-Mediated Communication
(CMC). In this context, players can interact anonymously, which allows them to
express emotions more freely, including anger and negative behavior. This
phenomenon is particularly evident in competitive games like the MOBA genre,
where losses often trigger frustration. Harsh language and destructive behavior
that emerge in these settings affect both players’ psychological well-being and the
quality of team cooperation.
This study aims to understand the formation process of toxic behavior in
the game Mobile Legends: Bang-Bang through the lens of CMC and the theory of
deindividuation. The research was conducted using a qualitative approach with a
phenomenological method. It employs deindividuation theory to explain the
phenomenon of toxic behavior in Mobile Legends: Bang-Bang, using in-depth
interviews with three active informants and direct observation.
Based on the findings, the computer-mediated nature of Mobile Legends:
Bang-Bang frequently fosters toxic behavior that disrupts other players’ comfort.
Anonymity in CMC makes players feel unmonitored, thus emboldening them to
engage in toxic speech or actions without fear of being identified. Therefore, this
study recommends that developers, such as Moonton, implement a cooldown
system for players who have experienced repeated losses.
Item Type: | Thesis (Bachelor) |
---|---|
Creators: | Creators NIM Email ORCID Yap, Ivana 01041210065 ivaanaayaap@gmail.com UNSPECIFIED |
Contributors: | Contribution Contributors NIDN/NIDK Email Thesis advisor Simamora, Jumadal NIDN0330047505 jumadal.simamora@uph.edu |
Uncontrolled Keywords: | perilaku toxic; teori deindividuasi ; fenomenologi ; ekspresi bebas ; kesadaran pemain |
Subjects: | H Social Sciences > HM Sociology > HM 1201-1216 Communication |
Divisions: | University Subject > Current > Faculty/School - UPH Karawaci > Faculty of Social and Political Science > Communication Science Current > Faculty/School - UPH Karawaci > Faculty of Social and Political Science > Communication Science |
Depositing User: | Ivana Yap |
Date Deposited: | 24 Jul 2025 04:57 |
Last Modified: | 24 Jul 2025 04:57 |
URI: | http://repository.uph.edu/id/eprint/70055 |