Sirapanji, Hezron Marvy (2014) Aplikasi game visual novel yang menggabungkan kemampuan seni dan programming. Bachelor thesis, Universitas Pelita Harapan.
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Abstract
Seni merupakan salah satu faktor yang turut berperan penting dalam
perkembangan budaya di peradaban manusia. Namun sayangnya kesadaran
masyarakat Indonesia terhadapsuatunilai senipadasaat inimasihsangatkecil
sekali. Seniman sering kali dianggap sebagai sebuah hobi yang sekedar
menghabiskanwaktusajadanhampirjaranguntukdiakuisebagaisuatupekerjaan.
Disinipenulissebagai salahsatusenimansekaligusprogrammerberusahauntuk
mengubahparadigmayangadapadamasyarakatsaatiniagardapatmenerimaseni
sebagai suatu bentuk pekerjaan yang dibutuhkan oleh masyarakat.
VisualNovel, sebuahgameyangberasaldarinegerisakurainisangatlah
sesuaidengankebutuhandaridilemayangsedangdihadapisaatini.VisualNovel
menggabungkankemampuansenidari senimansekaliguskeahlianprogramming
dari programmer untukmenciptakan suatu game yang sangatmenarikuntuk
dimainkan. Bedasarkan sisi inilahkemudianVisualNovel dapat dimanfaatkan
sebagai sarana pendorong kemajuan seni di Indonesia.
Untuksaat iniVisualNovel sudahterbuktidapatmenarikminatbanyak
pemaingamedi Indonesia, termasukyangsebelumnya tidakmengertinilai seni
sama sekali sehinggapenggunaangameberjenisVisualNovel inidapat secara
efektif mewujudkan tujuan yang ada saat ini / Art isoneof themainfactorsthatheavilyinfluencetheadvancementflow
ofhumancivilization.However, thecurrent Indonesiansociety’sawarenessupon
thegreat influenceofart isverylow.Artistsareoftenconsideredasameretime
consuminghobbywithnoparticularvalueofdoingitandalmostneverconsidered
asaproperjob.HerethewriterasbothanArtistandaProgrammertriestochange
thiswrongmindsetof thepeoplesotheycangivemorevaluetoartsandaccept
the fact that art is one of the life’s necessity.
VisualNovel, thegenre thatwasborninJapandecadesagoisfit for the
goalwecurrentlyhave. It combinesbothskills that comes fromanArtistanda
Programmer tocreateagame that’snot only interesting,but alsoimmerse the
players into theworldof thegame.Becauseof thissellingpoint,VisualNovel
then seen to have the potential to increase the people’s value of arts in Indonesia.
Upuntil thisverymoment,VisualNovelhavebeenproventosuccessfully
attractalotofgamer’sinterestonplayinggamesthat’snotonlygoodingameplay
but alsohave intenseandawesomearts, includingthoseplayerswhohavenever
got anyinterest insuchkindofartsbefore.ThismakesVisualNovelasgenreto
have a lot of potentials to realize the goal we have right now.
Item Type: | Thesis (Bachelor) |
---|---|
Creators: | Creators NIM Email ORCID Sirapanji, Hezron Marvy NIM08120090014 UNSPECIFIED UNSPECIFIED |
Contributors: | Contribution Contributors NIDN/NIDK Email Thesis advisor Jodhinata, Andreas UNSPECIFIED UNSPECIFIED |
Uncontrolled Keywords: | role playing game; seni; pemrograman phyton |
Subjects: | T Technology > TK Electrical engineering. Electronics Nuclear engineering > TK7885-7895 Computer engineering. Computer hardware |
Divisions: | University Subject > Current > Faculty/School - UPH Surabaya > School of Information Science and Technology > Information Systems Current > Faculty/School - UPH Surabaya > School of Information Science and Technology > Information Systems |
Depositing User: | Rafael Rudy |
Date Deposited: | 30 Jul 2025 03:39 |
Last Modified: | 30 Jul 2025 03:39 |
URI: | http://repository.uph.edu/id/eprint/70094 |