Pengaruh ruang arsitektur museum sebagai daya tarik untuk kalangan remaja dan young adult = The influence of space in the architecture of a museum as an attraction for teenagers and young adults

Victor, Oliver (2020) Pengaruh ruang arsitektur museum sebagai daya tarik untuk kalangan remaja dan young adult = The influence of space in the architecture of a museum as an attraction for teenagers and young adults. Bachelor thesis, Universitas Pelita Harapan.

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Abstract

Seringkali, mengekspresikan memori dalam bentuk bangunan berakhir dengan konstruksinya sebuah monumen ataupun memorial. Di jaman sekarang, memori dapat di refleksikan dalam sebuah museum. Museum menjadi sebuah rumah untuk memori, tetapi bagaimana caranya museum itu sendiri dapat menjadi memorinya? Mar Dixon menyatakan bahwa di jaman sekarang, fokus dari layanan museum bukan remaja ataupun young adults yang merupakan demografik terbesar di Indonesia, melainkan anak – anak dan dewasa. Makalah ini bertujuan untuk menentukan kebutuhan, keinginan, ketertarikan, dan kecenderungan remaja dan young adults berumur 13-26, dimana pada akhirnya menghasilkan sebuah bangunan dimana arsitekturnya mencerminkan isi museum dan programnya khususnya merupakan alasan kalangan usia tersebut dapat berkembang di lingkungan museum. Dengan menggunakan metode penelitian studi teori, angket dan wawancara, sebuah set variabel dapat ditentukan seperti pentingnya intimasi dan teleportasi mental disamping beberapa kriteria lainnya, untuk menciptakan sebuah bangunan yang terkalibrasi untuk kalangan remaja dan young adults. Variabel tersebut kemudian dilakukan ujicoba pada obyek studi kasus yaitu bangunan Paddock yang terletak di dalam Kawasan Universitas Pelita Harapan di Lippo Village, Tangerang. / Most of the time, expressing memory in the form of a building ends up with the construction of either a monument or memorial. Nowadays, times are changing, and memory can be reflected in the lines of a museum. Museums itself house memories, but in what way can the museum itself be the memory? Mar Dixon states that currently, museums specifically cater to children or adults, rarely in between, whereas in Indonesia, the population of this unaccounted age group of teens and young adults is considered the highest in number compared to other age groups. This paper is aimed to assess the needs and wants of teenagers and young adults aged 13-26 and their interests, tendencies, and psychology, ultimately resulting in a building that mirrors its contents in the architecture and where its age specific programming can be the reason how the age group thrives in a museum setting. With the use of theoretical studies, questionnaires, and interviews as the means of research, a set of variables can be determined with examples such as the importance of intimacy and mental teleportation that can be used to create a building calibrated for the said age group. This set of variables are then tested on a case study object, the Paddock building inside Universitas Pelita Harapan in Lippo Village, Tangerang.

Item Type: Thesis (Bachelor)
Creators:
CreatorsNIMEmail
Victor, OliverNIM00000024018oliver.victor99@yahoo.com
Contributors:
ContributionContributorsNIDN/NIDKEmail
Thesis advisorIndramawan, DenisNIDK9903015330denis.indramawan@lecturer.uph.edu
Uncontrolled Keywords: ruang museum; remaja; young adults; daya tarik
Subjects: N Fine Arts > NA Architecture
Divisions: University Subject > Current > Faculty/School - UPH Karawaci > School of Design > Architecture
Current > Faculty/School - UPH Karawaci > School of Design > Architecture
Depositing User: Users 3785 not found.
Date Deposited: 13 Jul 2020 06:38
Last Modified: 13 Jul 2020 06:38
URI: http://repository.uph.edu/id/eprint/9200

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