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Thesis

Andersen, Ryo Hansel (2022) Perancangan prototype user interface (UI) menggunakan figma dan penilaian user experience (UX) untuk game "Stadious" = The development of prototype user interface (UI) with Figma and evaluation of user experience (UX) for "Stadious" game. Bachelor thesis, Universitas Pelita Harapan.

Bachtiar, Ryan Saputra (2023) Board game dengan menggunakan Ren'Py. Bachelor thesis, Universitas Pelita Harapan.

Firdianto, Hansen (2022) Pengembangan gim role-playing games menggunakan Ren'Py. Bachelor thesis, Universitas Pelita Harapan.

Gozali, Giovanni Ivander (2023) Penerapan gamifikasi pembelajaran Bahasa Indonesia dengan game bergenre kuis untuk meningkatkan motivasi belajar = Implementation of Indonesian Language learning gamification with a quiz genre game to enhance learning motivation. Bachelor thesis, Universitas Pelita Harapan.

Gozali, Jason jonathan (2022) Penilaian gaming experience pemain game rpg dengan menggunakan dynamic difficulty adjustment. Bachelor thesis, Universitas Pelita Harapan.

Haryono, Evan (2022) User Interface (UI) Programming untuk Game Stadious Menggunakan Flutter = User Interface (UI) Programming Using Flutter for Stadious Game. Bachelor thesis, Universitas Pelita Harapan.

Nathaniel, Ledwin (2023) Pengembangan fighting-rpg games dengan menggunakan game engine ren'py = Development of fighting-rpg games using ren'py game engine. Bachelor thesis, Universitas Pelita Harapan.

Owen, Clement Amadeus (2024) User satisfaction in learning integral formulas with a 2d top-down shooter educational game = Kepuasan pengguna dalam mengenal rumus integral dengan game edukasi 2d top down shooter. Bachelor thesis, Universitas Pelita Harapan.

Patah, Felisiano Johanes Basylica (2023) Pembelajaran sejarah tentang masuknya Hindu-Buddha ke Indonesia melalui visual novel = Learning history about the arrival of Hindu-Buddhism in Indonesia through a visual novel. Bachelor thesis, Universitas Pelita Harapan.

Rampen, Jesus Gratia (2024) Penerapan dynamic difficulty adjustment berbasis waktu untuk meningkatkan pengalaman bermain = Implementation of time-based dynamic difficulty adjustment to raise player experience. Bachelor thesis, Universitas Pelita Harapan.

Riandy, Clarissa (2023) Gamifikasi berhitung cepat dan tepat dengan puzzle game untuk meningkatkan motivasi belajar matematika = Enhancing mathematics learning motivation through gamified rapid and accurate calculation with puzzle games. Bachelor thesis, Universitas Pelita Harapan.

Widjaja, Ronaldo Katriel (2022) Perancangan backend web game pada perusahaan PITOO.COOP = Backend Web Game Design in PITOO.COOP Company. Bachelor thesis, Universitas Pelita Harapan.

This list was generated on Sat Mar 29 18:24:19 2025 WIB.