Latumaerissa, Phillia Anatasya (2021) Penerapan media pembelajaran berbasis multimedia interakif dalam meningkatkan interaksi siswa di kelas bahasa Indonesia. Bachelor thesis, Universitas Pelita Harapan.
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Abstract
Pelajaran bahasa Indonesia dewasa ini dianggap sebagai pelajaran yang membosankan karena terbatas pada penggunaan media pembelajaran konvensional berupa buku teks. Oleh sebab itu, penggunaan multimedia interaktif yaitu games website wordwall hadir menjadi solusi untuk menjadikan kegiatan lebih bersifat interaktif. Pembelajaran yang bersifat interaktif secara tidak langsung menggambarkan siswa sebagai Imago Dei yang merepresentasikan Allah yang berinteraksi. Melalui metode deskriptif kualitatif maka penulisan ini bertujuan untuk menganalisis penerapan media pembelajaran multimedia interaktif dalam meningkatkan interaksi siswa di kelas bahasa Indonesia. Instrumen penelitian yang digunakan berupa e-portofolio PPL 2 yang memberikan hasil penelitian dan penyajian data serta mendukung penulisan ini. Hasil daripada penelitian terhadap siswa jenjang SMP kelas VII dan VIII di salah satu sekolah swasta yang berlokasi di Tomohon, Sulawesi utara terbukti berhasil meningkatkan interaksi siswa di kelas bahasa Indonesia. Hal ini dikarenakan setelah penerapan multimedia interkatif siswa menunjukkan respons yang lebih alami dan sesuai dengan indikator interaksi siswa. Dengan demikian, dapat disimpulkan bahwa multimedia interaktif mampu menjadi solusi untuk mengatasi permasalahan interaksi siswa. Akan tetapi, diharapkan dalam penerapannya juga dapat memperhatikan prinsip-prinsip pemilihan media pembelajaran, serta mengoptimalkan modifikasi beragam games yang tersedia pada halaman website dimaksud sesuai dengan kebutuhan di lapangan./Bahasa Indonesia lessons now a days are considered as boring lessons because they are limited to the use of conventional learning media in the form of textbooks. Therefore, the use of interactive multimedia which is website games, wordwall, is present as a solution to create interactive activities. This interactive learning is needed because according to the view of Christian anthropology, students as Imago Dei have to interact to reflect God who also interacts. Through qualitative descriptive method, this writing aims to analyze the application of interactive multimedia learning media in increasing student interaction in bahasa Indonesia classes. Through research instruments in the form of e-portfolio data of PPL 2 provides research results and data presentation that supports this writing. The results of the research on junior high school students in grades VII and VIII in a private school located in Tomohon, North Sulawesi proved successful in increasing student interaction in Indonesian language classes. This is because after the application of interactive multimedia, students show more natural response and in accordance with the indicators of student interaction. This, it can be concluded that interactive multimedia can be a solution to overcome the problem of student interaction. However, it is hoped that in its application it can also pay attention to the principles of selecting learning media, as well as optimizing the modification of various games available on the website page in accordance with the needs in the field.
Item Type: | Thesis (Bachelor) | ||||||||
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Uncontrolled Keywords: | interaksi siswa; imago dei; multimedia interaktif | ||||||||
Subjects: | L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools | ||||||||
Divisions: | University Subject > Current > Faculty/School - UPH Karawaci > Faculty of Education > Indonesia Language Education Current > Faculty/School - UPH Karawaci > Faculty of Education > Indonesia Language Education |
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Depositing User: | Users 12909 not found. | ||||||||
Date Deposited: | 30 Nov 2021 00:11 | ||||||||
Last Modified: | 30 Nov 2021 00:11 | ||||||||
URI: | http://repository.uph.edu/id/eprint/43561 |
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