Perancangan konsep visual untuk video game adaptasi cerita fiksi (studi kasus: the tale of saari)

Hamdari, Jonathan Russel (2022) Perancangan konsep visual untuk video game adaptasi cerita fiksi (studi kasus: the tale of saari). Bachelor thesis, Universitas Pelita Harapan.

[img]
Preview
Text (Title)
Title.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (61kB) | Preview
[img]
Preview
Text (Abstract)
Abstract.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (210kB) | Preview
[img]
Preview
Text (ToC)
ToC.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (885kB) | Preview
[img] Text (Chapter1)
Chapter1.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (882kB)
[img] Text (Chapter2)
Chapter2.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (6MB)
[img] Text (Chapter3)
Chapter3.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (899kB)
[img] Text (Chapter4)
Chapter4.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (8MB)
[img] Text (Chapter5)
Chapter5.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (273kB)
[img]
Preview
Text (Bibliography)
Bibliography.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (568kB) | Preview
[img] Text (Appendices)
Appendices.pdf
Restricted to Repository staff only
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (6MB)

Abstract

Pada masa pandemi ini, telah mempengaruhi aspek kehidupan sosial pada semua orang, salah satunya adalah hiburan yang berkurang karena tidak bisa keluar dari tempat tinggal. Isu ini diangkat karena banyak orang yang tidak dapat bersosialisasi dan tugas akhir ini akan mengadaptasi cerita fiksi The Tale of Saari dengan aspek Indonesia sebagai konsep video game dengan konsep seni dalam bentuk kemasan buku dengan harapan dapat mengenalkan masyarakat dengan video game yang bernuansa Indonesia dengan elemen fantasi. Dalam proyek ini, metode perancangan yang dipakai merupakan studi pustaka dan survei. Informasi yang didapatkan dari survei adalah data-data para pemain yang sangat gemar bermain video game dimulai dari gaya video game, game genre, tujuan dan penyebab dalam bermain video game. Informasi selanjutnya diperoleh dari studi pustaka, bersumberkan dari dari berbagai situs internet, video, buku elektronik dan jurnal akademik. Data-data ini berhubungan dengan teori, referensi, konten, dan konteks, yang dipakai dalam proyek ini, khususnya dalam bidang gaya pixel art. Bentuk akhir dari proyek ini adalah sebuah kemasan buku konsep seni cerita fiksi The Tale of Saari dan gameplay trailer. Proses pengerjaannya dimulai dari eksplorasi kata kunci visual, brainstorming, dan membuat moodboard untuk setiap konten. Tahap selanjutnya adalah perancangan untuk menentukan gaya yang akan digunakan untuk konsep seni cerita fiksi ini dari kedua kata kunci yang ditentukan adalah mysterious dan multiverse. / During this pandemic, it has affected all aspects of social life, one of which is entertainment which is reduced because they cannot get out of their homes. This issue was raised because many people cannot socialize, and this final project will adapt the fictional story The Tale of Saari with Indonesian aspects as a video game concept with the concept of art in the form of book packaging in the hope of introducing the public to video games with Indonesian nuances with fantasy elements. In this project, the design method used is literature study and survey. The information obtained from the survey is data on players who like playing video games starting from the style of video games, game genres, goals, and causes of playing video games. Further information is obtained from literature studies, sourced from various internet sites, videos, electronic books, and academic journals. These data relate to theory, references, content, and context, which are used in this project, especially in the field of pixel art style. The final form of this project is a concept art book packaging for the fictional story The Tale of Saari and a gameplay trailer. The process starts with exploring visual keywords, brainstorming, and creating a moodboard for each content. The next stage is designing to determine the style that will be used for this fictional story art concept from the two keywords that have been determined, mysterious and multiverse.

Item Type: Thesis (Bachelor)
Creators:
CreatorsNIMEmail
Hamdari, Jonathan RusselNIM01023180008jonathanrusssel@yahoo.com
Contributors:
ContributionContributorsNIDN/NIDKEmail
Thesis advisorZuki, Chandra Djoko0304116906UNSPECIFIED
Thesis advisorLaurencia, Jessica0318129302UNSPECIFIED
Thesis advisorHeryanto, Naldo Yanuar0326018103UNSPECIFIED
Uncontrolled Keywords: video game; fiction; fantasy; mysterious; multiverse
Subjects: N Fine Arts > N Visual arts (General) For photography, see TR
Divisions: University Subject > Current > Faculty/School - UPH Karawaci > School of Design > Visual Communication Design
Current > Faculty/School - UPH Karawaci > School of Design > Visual Communication Design
Depositing User: Jonathan Russel Hamdari
Date Deposited: 01 Jul 2022 03:22
Last Modified: 01 Jul 2022 03:22
URI: http://repository.uph.edu/id/eprint/48159

Actions (login required)

View Item View Item