Penggunaan Permainan Edukatif Berbasis Website dalam Menumbuhkan Konsentrasi Murid di Kelas II

Cahyani, Ribka Devina (2023) Penggunaan Permainan Edukatif Berbasis Website dalam Menumbuhkan Konsentrasi Murid di Kelas II. Bachelor thesis, Universitas Pelita Harapan.

[img]
Preview
Text (Title)
Title.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (182kB) | Preview
[img]
Preview
Text (Abstract)
Abstract.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (192kB) | Preview
[img]
Preview
Text (ToC)
ToC.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (338kB) | Preview
[img] Text (Kajian Filosofis)
Kajian Filosofis.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (262kB)
[img] Text (Praktik)
Praktik.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (1MB)
[img]
Preview
Text (Bibliography)
Bibliography.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (316kB) | Preview
[img] Text (Appendices)
Appendices.pdf
Restricted to Repository staff only
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (1MB)

Abstract

Konsentrasi adalah keadaan perhatian dan pikiran dipusatkan dalam suatu objek Berdasarkan fakta lapangan, perilaku yang ditunjukkan murid kelas II menandakan bahwa memiliki kecenderungan konsentrasi rendah dan cukup menghambat kegiatan belajar dan mengajar yang sedang dilakukan. Adapun tujuan dari penulisan karya ilmiah ini adalah untuk menjelaskan mengenai penggunaan permainan edukatif berbasis website dalam menumbuhkan konsentrasi murid di dalam kelas. Metode yang digunakan dalam penulisan karya ilmiah ini adalah dengan metode deskriptif kualitatif. Hasil penelitian menunjukkan perubahan perilaku murid yang pada awalnya memiliki perilaku yang kurang sesuai dari indikator konsentrasi, berubah menjadi cukup sesuai dengan indikator konsentrasi. Hal ini disebabkan oleh karena murid menikmati pembelajaran yang telah dilakukan dengan permainan edukatif. Dapat disimpulkan bahwa konsentrasi murid dapat ditumbuhkan kembali dengan penggunaan permainan edukatif yang memberikan dampak positif pada saat penggunaan di dalam kelas. Dampak positif yang dimaksud adalah bagaimana respon yang ditunjukkan murid telah menjawab indikator konsentrasi yang seharusnya yang telah dipaparkan. Sebagai saran kepada peneliti selanjutnya, untuk melakukan kajian mendalam mengenai penggunaan instruksi yang lebih konsisten dalam menerapkan permainan edukatif di kelas sesuai dengan kebutuhan murid di dalam kelas/ Concentration is a state of attention and thoughts focused on an object. Based on field facts, the behavior shown by class II students indicates that they tend to have low concentration and are quite hampering the learning and teaching activities being carried out. The aim of writing this scientific work is to explain the use of website-based educational games in fostering student concentration in the classroom. The method used in writing this scientific work is the qualitative descriptive method. The research results show changes in the behavior of students who initially had behavior that was less appropriate for the concentration indicators but changed to be quite appropriate for the concentration indicators. This is because students enjoy the learning that has been carried out using the educational game. It can be concluded that student concentration can be restored by using educational game, which have a positive impact when used in the classroom. The positive impact in question is how the response shown by students has answered the appropriate concentration indicators that have been presented. As a suggestion to future researchers, conduct an in-depth study regarding the use of more consistent instructions in implementing educational games in the classroom according to the needs of students

Item Type: Thesis (Bachelor)
Creators:
CreatorsNIMEmail
Cahyani, Ribka DevinaNIM01307200005ribkacahyani09@gmail.com
Contributors:
ContributionContributorsNIDN/NIDKEmail
Thesis advisorWidiastuti, WidiastutiNIDN0303128204widiastuti.tc@uph.edu
Uncontrolled Keywords: Konsentrasi, permainan edukatif, murid.
Subjects: L Education > LB Theory and practice of education > LB1501 Primary Education
Divisions: University Subject > Current > Faculty/School - UPH Karawaci > Faculty of Education > Elementary Teacher Education
Current > Faculty/School - UPH Karawaci > Faculty of Education > Elementary Teacher Education
Depositing User: Ribka Devina Cahyani
Date Deposited: 17 Jan 2024 07:06
Last Modified: 17 Jan 2024 07:06
URI: http://repository.uph.edu/id/eprint/60329

Actions (login required)

View Item View Item