Agatha, Cindy Monika (2020) Hubungan adiksi game online dengan kesehatan mental. Bachelor thesis, Universitas Pelita Harapan.
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Abstract
Latar belakang: Bermain video games secara berlebihan hingga kecanduan disebut Internet Gaming Disorder (IGD) yang mempunyai prevalensi 8,5% secara global. Beberapa studi menunjukkan terdapat hubungan antara IGD dengan kesehatan mental. Di Indonesia, kondisi kesehatan mental merupakan salah satu masalah dengan prevalensi 6% atau sekitar 14 juta orang dari jumlah penduduk. Dengan mengetahui salah satu penyebab gangguan kesehatan mental diharapkan dapat menurunkan angka masalah tersebut. Tujuan: Penelitian ini dilakukan dengan tujuan untuk melihat hubungan Internet Gaming Disorder dengan kesehatan mental. Metodologi: Penelitian ini menggunakan desain potong lintang. Pengambilan data dilakukan dengan mengisi kuesioner IGDT-10 dan DASS 21 pada survei online melalui media sosial dengan melibatkan minimal 334 pemain game online berusia 18-35 tahun. Data dianalisis menggunakan uji statistik chi-square dan regresi logistik pada SPSS 25. Hasil: Diperoleh 3135 total sampel dan 435 (13,9%) responden mengalami adiksi game online yang memiliki hubungan signifikan terhadap depresi (p value <0,001, OR 3,731, 95% CI 2,41 - 5,75), ansietas (p value <0,001, OR 3,762, 95% CI 2,492 – 3,678), stress (p value <0,05, OR 12,52, 95% CI 2,28 – 68,561). Konklusi: Terdapat hubungan signifikan antara adiksi game online dengan masalah kesehatan mental seperti depresi, ansietas dan stress. / Background: Playing video games excessively leading to addiction can be called Internet Gaming Disorder (IGD) which has a prevalence of 8.5% globally. Some studies show there is a relationship between IGD and mental health. In Indonesia, mental health condition is one of the problems with a prevalence of 6% or around 14 million people of the population. Therefore, knowing one of the causes of mental health disorders is expected to reduce the number of case. Objective: This study was conducted with the objective to understand the association of Internet Gaming Disorders and mental health. Methodology: This study uses a cross-sectional design. Data was collected by filling out IGDT-10 and DASS 21 questionnaires on an online survey through social media using a minimum of 334 online game players receiving 18-35 years. Data were analyzed using chi-square statistical tests and logistic regression on SPSS 25. Results: From 3135 total sample, 435 (13,9%) respondents were addicted to online games which has a significant association with depression (p value <0.001, OR 3.731, 95% CI 2.41 - 5.75), anxiety (p value <0.001, OR 3.762, 95% CI 2,492 - 3,678) and stress (p value <0.05, OR 12.52, 95% CI 2.28 - 68.561). Conclusion:There is a significant association between online addiction games and health problems such as depression, anxiety and stress.
Item Type: | Thesis (Bachelor) | ||||||||
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Additional Information: | SK 71-17 AGA h | ||||||||
Uncontrolled Keywords: | kesehatan mental; igd; depresi; ansietas; stres; video games | ||||||||
Subjects: | R Medicine > R Medicine (General) | ||||||||
Divisions: | University Subject > Current > Faculty/School - UPH Karawaci > Faculty of Medicine > Medicine Current > Faculty/School - UPH Karawaci > Faculty of Medicine > Medicine |
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Depositing User: | Cindy Monika Agatha | ||||||||
Date Deposited: | 15 Oct 2020 00:05 | ||||||||
Last Modified: | 09 Aug 2021 07:40 | ||||||||
URI: | http://repository.uph.edu/id/eprint/11268 |
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