Lieus, Marvin Pinggala Danadipa (2021) Pengembangan board game alat bantu edukasi perikanan berkelanjutan dalam permainan Tabletop Simulator = Board game development as a tool to aid sustainable fishing education using tabletop simulator. Bachelor thesis, Universitas Pelita Harapan.
![Title [thumbnail of Title]](http://repository.uph.edu/style/images/fileicons/text.png)
Title.pdf
Restricted to Repository staff only
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (2MB)
Preview
Abstract.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (132kB) | Preview
Preview
ToC.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (1MB) | Preview
Preview
Chapter1.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (319kB) | Preview
![Chapter2 [thumbnail of Chapter2]](http://repository.uph.edu/style/images/fileicons/text.png)
Chapter2.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (976kB)
![Chapter3 [thumbnail of Chapter3]](http://repository.uph.edu/style/images/fileicons/text.png)
Chapter3.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (256kB)
![Chapter4 [thumbnail of Chapter4]](http://repository.uph.edu/style/images/fileicons/text.png)
Chapter4.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (2MB)
![Chapter5 [thumbnail of Chapter5]](http://repository.uph.edu/style/images/fileicons/text.png)
Chapter5.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (558kB)
![Chapter6 [thumbnail of Chapter6]](http://repository.uph.edu/style/images/fileicons/text.png)
Chapter6.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (37kB)
Preview
Bibliography.pdf
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (173kB) | Preview
![Appendices [thumbnail of Appendices]](http://repository.uph.edu/style/images/fileicons/text.png)
Appendices.pdf
Restricted to Repository staff only
Available under License Creative Commons Attribution Non-commercial Share Alike.
Download (2MB)
Abstract
Dalam kehidupan sehari-hari, sumber daya perikanan seringkali menjadi salah satu
hal penting yang dimanfaatkan. Akan tetapi, pemanfaatan sumber daya perikanan
seringkali dilakukan secara berlebihan sehingga perikanan berkelanjutan perlu
diterapkan untuk tetap menjaga ketersediaan sumber daya. Selain itu, permasalahan
illegal, unreported, and unregulated (IUU) fishing dan peran pemerintah turut
berperngaruh dalam ketersediaan sumber daya hingga di masa depan. Salah satu
media yang dapat dipilih untuk edukasi ketiga tersebut adalah dengan
pengembangan permainan papan sebagai alat bantu edukasi yang menarik dan
interaktif. Pengembangan permainan papan dilaksanakan pada permainan Tabletop
Simulator agar dapat dimainkan secara daring dan diawali dengan proses riset awal.
Selanjutnya pengembangan dilaksanakan dalam lima tahapan, yakni concepting,
internal playtest, design, prototyping and blind playtest, dan diakhiri dengan
production and development. Permainan yang telah dikembangkan bernama
“Fissyeru” dimana pemain memiliki tujuan untuk memperoleh 100 point dengan
cara menangkap ikan dalam bentuk kartu. Proses permainan juga dapat dipengaruhi
oleh adanya peran pemerintah ataupun IUU fishing. Ujicoba permainan dilakukan
oleh 12 partisipan yang termasuk dalam generasi Z dan terbagi menjadi 4 sesi
permainan. Hasil pretest dan posttest permainan menunjukkan bahwa permainan
berhasil digunakan sebagai alat bantu edukasi dengan adanya peningkatan
pengetahuan rata-rata sejumlah 77,73 persen. Selain itu, seluruh bagian permainan
berhasil memperoleh nilai lebih dari 90% berdasarkan penilaian partisipan. Dengan
demikian, permainan papan telah berhasil digunakan sebagai alat bantu edukasi
perikanan berkelanjutan disertai dengan IUU fishing dan peran pemerintah untuk
perikanan secara menarik dan dapat dimainkan secara daring. / Marine resource is considered to be one of the most commonly used resource to
fulfill human daily necessities. However, this global need for marine life results in
overfishing that might cause further damage to marine life and environment. To
prevent overfishing from happening, education on sustainable fishing practices is
important to manage its availability in the future followed with illegal, unregulated,
and unreported (IUU) fishing and government’s role in fisheries sector as
contributing factors in marine life availability. One of the alternative media that can
be selected to aid in the educational process of those concept is an online board
game as a form of fun and interesting learning method. The board game was then
developed using an online game with the name of Tabletop Simulator and the
development process was started with preliminary research. Afterwards, board
game development process was conducted through five different process consisting
of: concepting, internal playtest, design, prototyping and blind playtest, and ended
with production and development. The board game development process results in
a board game called Fissyeru in which players are tasked to gain 100 points by
catching fishes represented by cards. However, fishery conducted by players might
be impacted by the presence of IUU fishing or government’s role. Testing was
conducted with 12 participants from generation Z, divided into 4 separate game
sessions. Pretest and posttest results provide information that the board game has
been successfully used as a tool to aid in the educational process with the increase
of average knowledge level by 77.3%. Each and every part of the board game also
scored more than 90% based on the assessment given by the participants. Based on
the results, the board game has been successfully used as a tool to aid in the
education of sustainable fishing as well as IUU fishing and government’s role in
fisheries.
Item Type: | Thesis (Bachelor) |
---|---|
Creators: | Creators NIM Email ORCID Lieus, Marvin Pinggala Danadipa NIM01033170011 pinggala2000@gmail.com UNSPECIFIED |
Contributors: | Contribution Contributors NIDN/NIDK Email Thesis advisor Laurence, Laurence NIDN0328077602 UNSPECIFIED Thesis advisor Christiani, Agustina NIDN0301087301 UNSPECIFIED |
Uncontrolled Keywords: | Perikanan berkelanjutan; IUU fishing, peran pemerintah untuk perikanan; permainan papan; permainan edukasi |
Subjects: | T Technology > T Technology (General) > T55.4-60.8 Industrial engineering. Management engineering |
Divisions: | University Subject > Current > Faculty/School - UPH Karawaci > Faculty of Science and Technology > Industrial Engineering Current > Faculty/School - UPH Karawaci > Faculty of Science and Technology > Industrial Engineering |
Depositing User: | Users 7962 not found. |
Date Deposited: | 19 Feb 2021 03:22 |
Last Modified: | 14 Mar 2022 03:24 |
URI: | http://repository.uph.edu/id/eprint/19484 |