Adipradhana, Stephen (2015) Implementasi strategi zonal defense dan direct attack pada permainan sepak bola menggunakan unity engine = Implementation of zonal defense and direct attack strategy in soccer game using unity engine. Bachelor thesis, Universitas Pelita Harapan.
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Abstract
Soccer is one of the most favourite sports in the world. Soccer game such as FIFA and Winning Eleven are very popular in console and personal computer. There are two criteria to create a good soccer game. First, a good artificial intelligent is needed to simulate the real soccer match in a game. Second, a good graphic is required to maximize the simulation provided by the game. Artificial intelligent in this game is mainly divided into three parts. First, artificial intelligent in attacking uses the direct attack strategy. This strategy gives a fast and efficient attacking movement in the team. Second, for defending strategy, the artificial intelligent uses the zonal defense strategy. This strategy is implemented by giving a zone defense to each player in the team. When an enemy enters this zone, the defending player will mark this enemy until he leave the zone. The third part is an artificial intelligent for the goalkeeper. This artificial intellegent uses a trigger in front of the goalkeeper to determine where the goalkeeper should jump to block the incoming ball. Based on the testing result, there are a few things that can be concluded. First, the soccer game using the zonal defense and direct attack strategy has been created as expected. The flow for goal kick, corner kick, and throw-in has been simulated precisely. Second, the accuracy level for shoot towards goal is 80% for short range and 60% for long range. Third, short passing accuracy is 85% and for the long passing accuracy is 50%. Forth, the optimal size for defensive zone for a defender is 20 x 25 and 20 x 20 unit for other players. Fifth, the bigger the zone defense size, the bigger probability that more than one defender go after their enemy who have the ball. Sixth, the success rate for a goalkeeper to block an incoming ball is 40%.
Item Type: | Thesis (Bachelor) | ||||||||||||
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Additional Information: | SK 82-11 ADI i | ||||||||||||
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science | ||||||||||||
Divisions: | University Subject > Current > Faculty/School - UPH Karawaci > School of Information Science and Technology > Informatics Current > Faculty/School - UPH Karawaci > School of Information Science and Technology > Informatics |
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Depositing User: | Mr Samuel Noya | ||||||||||||
Date Deposited: | 04 Oct 2018 05:43 | ||||||||||||
Last Modified: | 09 Aug 2021 06:44 | ||||||||||||
URI: | http://repository.uph.edu/id/eprint/601 |
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