Ginting, Freddy (2024) Analisis perbandingan metode smart dan topsis dalam menentukan penjualan video games playstation 4 terbaik. Bachelor thesis, Universitas Pelita Harapan.
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Abstract
Saat ini, video games telah menjadi salah satu bentuk hiburan paling
populer di dunia, dimana para pemain ditawarkan untuk mendapatkan
pengalaman yang interaktif dan beragam saat memainkannya. Dari berbagai
macam konsol video games, PlayStation 4 (PS4) menjadi salah satu konsol video
game terlaris dan paling diminati oleh para pemain. Perkembangan teknologi
yang semakin pesat membuat pasar game PlayStation 4 (PS4) menjadi sangat
kompetitif, yang menyebabkan jumlah dan jenis game PlayStation 4 (PS4) terus
meningkat. Akibatnya, para pemain kesulitan dalam memilih rekomendasi game
yang layak untuk dimainkan, sehingga diperlukan suatu sistem untuk menilai
dalam memilih rekomendasi video games PS4 terbaik. Oleh karena itu,
dilakukan penelitian menggunakan dua metode pada Sistem Pendukung
Keputusan (SPK) sebagai alat untuk menganalis peringkat tertinggi dari data
video games PS4, yaitu metode SMART (Simple Multi Attribute Rating
Technique) dan metode TOPSIS (Technique for Order Preference by Similarity
to Ideal Solution). Dari hasil penelitian yang telah dilakukan, telah diperoleh
tingkat kesesuaian metode SMART sebesar 99,91488% dan tingkat kesesuaian
metode TOPSIS sebesar 99,99607%, dimana metode TOPSIS lebih unggul
sedikit dalam menentukan penjualan video games PlayStation 4 terbaik
dibanding metode SMART. / Today, video games have become one of the most popular forms
of entertainment in the world, where players are offered an interactive and
diverse experience while playing it. Of the various video game consoles,
PlayStation 4 (PS4) is one of the best-selling and most popular video game
consoles. The rapid development of technology makes the PlayStation 4
(PS4) game market very competitive, which causes the number and types of
PlayStation 4 (PS4) games to continue to increase. As a result, players have
difficulty in choosing game recommendations that are worth playing, so a
system is needed to assess in choosing the best PS4 video games
recommendations. Therefore, research was conducted using two methods in
the Decision Support System (SPK) as a tool to analyze the highest ranking
of PS4 video games data, namely the SMART (Simple Multi Attribute
Rating Technique) method and the TOPSIS (Technique for Order Preference
by Similarity to Ideal Solution) method. From the results of the research that
has been done, it has been obtained that the suitability level of the SMART
method is 99.91488% and the suitability level of the TOPSIS method is
99.99607%, where the TOPSIS method is slightly superior in
determining the best sales of PlayStation 4 video games compared to the
SMART method.
Item Type: | Thesis (Bachelor) |
---|---|
Creators: | Creators NIM Email ORCID Ginting, Freddy NIM03081170030 freddyginting92@gmail.com UNSPECIFIED |
Contributors: | Contribution Contributors NIDN/NIDK Email Thesis advisor Romindo, Romindo NIDN111119101 romindo@uph.edu |
Uncontrolled Keywords: | Video Games; PlayStation 4; SMART; TOPSIS; Analisis Perbandingan; Sistem Pendukung Keputusan; Tingkat Kesesuaian. |
Subjects: | Q Science > Q Science (General) Q Science > QA Mathematics Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | University Subject > Current > Faculty/School - UPH Medan > School of Information Science and Technology > Information Systems Current > Faculty/School - UPH Medan > School of Information Science and Technology > Information Systems |
Depositing User: | Freddy Adinatha Ginting |
Date Deposited: | 06 Aug 2024 08:23 |
Last Modified: | 06 Aug 2024 08:23 |
URI: | http://repository.uph.edu/id/eprint/64616 |