Kimberly, Kelly (2023) Perancangan desain karakter dalam inkubasi produk kreatif pada video game "legacy of moksha" = Character design in creative product incubation for video game "legacy of moksha". Bachelor thesis, Universitas Pelita Harapan.
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Abstract
inkubasi produk kreatif yang menjadi salah satu sumber dalam memperkenalkan
budaya Indonesia dan melestarikan budaya Indonesia. Kini, budaya Indonesia
terpengaruhi oleh adanya globalisasi, dimana globalisasi dapat membuat budaya
tergusur dari bentuk utamanya. Oleh karena itu, tujuan dari peracangan proyek
tugas akhir ini untuk membantu merepresentasikan budaya Indonesia melalui media
yang sangat mempengaruhi globalisasi dan media tersebut merupakan bagian dari
globalisasi. Dengan memperkenalkan budaya Indonesia, diharapkan perancangan
proyek tugas akhir ini dapat menginspirasikan pelaku ekonomi kreatif untuk tetap
berkarya dan melestarikan budaya Indonesia.
Perancangan ini menggunakan metode studi pustaka dan analisis data yang
didapatkan dari berbagai sumber. Di antaranya adalah jurnal artikel, dan buku. Data
tersebut digunakan sebagai referensi, landasan teori, menekankan teori dan menjadi
panduan dalam perancangan ini. Hasil akhir dari perancangan ini dalah menjadi
buku konsep visual yang berfokus pada desain karakter dalam inkubasi produk
kreatif video game “Legacy of Moksha”. Penulis menggunakan dua kata kunci
yakni (1) gloomy yang akan menunjukkan dunia “Legacy of Moksha” secara
keseluruhan dan (2) royal yang menunjukkan karakter utama dan sub karakter
utama seperti boss dan kedua orang tua karakter utama./The video game “Legacy of Moksha” is a form of product incubation
medium which is a source for introducing Indonesian culture and preserving
Indonesian culture. Now, Indonesian culture is affected by globalization, where
globalization can make culture displaced from its main form. Therefore, the
purpose of designing this final project is to help represent Indonesian culture
through media that greatly influenced by globalization and these media is part of
globalization. By introducing Indonesian culture, it is hope that the design of this
final project can inspire creative economy actors to keep working and preserving
Indonesian culture.
This design uses literature study methods and data analysis obtained from
diverse sources. Among them are journals, articles, and books. The data is used as
reference, theoretical basis, emphasizes theory and provided as a guide in this
design. The final output of this design is a visual concept book fixating on character
design in the video game creative product incubation “Legacy of Moksha”. The
author uses two keywords namely (1) gloomy which will show the worldbuilding of
“Legacy of Moksha” as a whole and (2) royal which shows the main character and
main sub characters such as the boss and the main character’s parents.
Item Type: | Thesis (Bachelor) |
---|---|
Creators: | Creators NIM Email ORCID Kimberly, Kelly 01023190061 rmhiimawari@gmail.com UNSPECIFIED |
Contributors: | Contribution Contributors NIDN/NIDK Email Contributor Heryanto, Naldo 0326018103 UNSPECIFIED Contributor Tenardi, Shannon 20220147 UNSPECIFIED |
Uncontrolled Keywords: | inkubasi produk kreatif; desain karakter; keragaman budaya Indonesia; konsep visual |
Subjects: | N Fine Arts > N Visual arts (General) For photography, see TR |
Divisions: | University Subject > Current > Faculty/School - UPH Karawaci > School of Design > Visual Communication Design Current > Faculty/School - UPH Karawaci > School of Design > Visual Communication Design |
Depositing User: | Kelly Kimberly |
Date Deposited: | 16 Jun 2023 08:17 |
Last Modified: | 16 Jun 2023 08:17 |
URI: | http://repository.uph.edu/id/eprint/55939 |