Brahmantya, Albert Rensis (2021) Penggunaan media pembelajaran interaktif untuk mendukung keaktifan siswa selama pembelajaran daring. Bachelor thesis, Universitas Pelita Harapan.
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Abstract
Pembelajaran daring merupakan solusi terbaik dalam masa pandemi covid-19. Selama pandemi, guru dituntut untuk tetap bertanggung jawab menjalankan kewajibannya sebagai seorang pengajar. Akibat pandemi covid-19 siswa menjadi tidak aktif dalam mengikuti kegitan pembelajaran. Selama pembelajaran daring, setiap guru memiliki tanggung jawab agar siswa dapat berperan aktif selama proses belajar. Keaktifan siswa selama pembelajaran sangat dibutuhkan selama pembelajaran daring. Hal ini dikarenakan keaktifan siswa selama pembelajaran menjadi faktor penunjang keberhasilan suatu pembelajaran. Salah satu upaya yang dapat dilakukan yaitu dengan menggunakan media pembelajaran interaktif guna mendukung keaktifan siswa. Maka dari itu. tujuan dari penulisan paper ini adalah menguraikan langkah-langkah pemanfaatan media pembelajaran interaktif berbasis teknologi dalam mendukung keaktifan siswa selama pembelajaran daring Pada penulisan paper ini menggunakan metode kualitatif deskriptif. Hasil pembahasan menunjukkan bahwa pendidikan Kristen memiliki tujuan untuk memulihkan kembali gambar dan rupa Allah yang telah rusak melalui pembelajaran. Siswa sebagai Imago Dei yang telah jatuh ke dalam dosa sehingga segala sesuatu yang dikerjakan tidak terlepas dari dosa. Maka dari itu, guru memiliki tanggung jawab dalam membimbing siswa untuk dapat terlibat aktif selama pembelajaran. Penggunaan media pembelajaran interaktif seperti powerpoint interaktif, video, mentimeter, dan games dapat menarik perhatian siswa untuk aktif dan antusias dalam belajar. Penggunaan media pembelajaran dengan mentimeter dapat membuat siswa yang sebelumnya pasif menjadi aktif. Selain itu penggunaan media pembelajaran berupa powerpoint dan games membantu siswa untuk dapat memahami materi dan pembelajaran menjadi menyenangkan sehingga siswa lebih aktif selama proses pembelajaran berlangsung. Kesimpulan dari penulisan paper ini adalah penggunaan media pembelajaran interaktif seperti powerpoint, video, mentimeter, dan games dapat mendukung keaktifan siswa selama pembelajaran.Guru perlu memaksimalkan setiap kemampuan dan kreativitasnya dalam mengembangkan media pembelajaran interaktif agar siswa menjadi lebih aktif sehingga tujuan pembelajaran dapat tercapai./Online learning is the best solution in the covid-19 pandemic. During a pandemic, teachers are required to remain responsible for carrying out their obligations as a teacher. As a result of the covid-19 pandemic students became inactive in following learning activities. During online learning, every teacher has a responsibility so that students can play an active role during the learning process. Student activeness during learning is needed during online learning. This is because the activeness of students during learning becomes a contributing factor to the success of a learning. One of the efforts that can be done is to use interactive learning media to support the activeness of students. Thepurpose of writing this paper is to outline the steps of utilizing technology-based interactive learning media in supporting the activeness of students during online learning In the writing of this paper using descriptive qualitative methods based on literature studies to outline the purpose of writing. Christian education has the goal of restoring the image and likeness of God that has been corrupted through learning. Students as Imago Dei who have fallen into sin so that everything that is done is inseparable from sin. Therefore, teachers have a responsibility in guiding students to be actively involved during learning. The use of interactive learning media such as interactive powerpoints, videos, mentimeter, and games can attract students to be active and enthusiastic in learning. The use of learning media with a privilege can make previously passive students become active. In addition, the use of learning media in the form of powerpoints and games helps students to be able to understand the material and learning becomes fun so that students are more active during the learning process. Teachers need to maximize every ability and creativity in developing interactive learning media so that students become more active so that learning goals can be achieved.
Item Type: | Thesis (Bachelor) | ||||||||
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Uncontrolled Keywords: | keaktifan; Media; Pembelajaran; Interaktif; Profesional | ||||||||
Subjects: | L Education > LB Theory and practice of education > LB1501 Primary Education | ||||||||
Divisions: | University Subject > Current > Faculty/School - UPH Karawaci > Faculty of Education > Elementary Teacher Education Current > Faculty/School - UPH Karawaci > Faculty of Education > Elementary Teacher Education |
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Depositing User: | Users 12393 not found. | ||||||||
Date Deposited: | 23 Nov 2021 04:33 | ||||||||
Last Modified: | 23 Nov 2021 04:33 | ||||||||
URI: | http://repository.uph.edu/id/eprint/43402 |
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