Penerapan metode games-based learning untuk mengupayakan keaktifan siswa dalam kelas

Zebua, Priskilla Anggelica Illasya (2023) Penerapan metode games-based learning untuk mengupayakan keaktifan siswa dalam kelas. Bachelor thesis, Universitas Pelita Harapan.

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Abstract

Pembelajaran dapat berlangsung secara maksimal apabila siswa terlibat aktif dalam menyikapi materi pembelajaran. Namun fakta menunjukan bahwa kenyataannya keaktifan siswa dalam kelas sangat rendah sehingga tidak tercipta interaksi dalam kelas dan tujuan pembelajaran tidak tercapai. Kurangnya keaktifan siswa dipengaruhi oleh beberapa faktor, seperti penerapan metode pembelajaran yang tidak sesuai dan perhatian siswa yang mudah terganggu oleh keadaan sekitarnya. Oleh karena itu, tujuan dari penyusunan paper ini adalah untuk menjelaskan penerapan metode games-based learning dalam mengupayakan keaktifan siswa di dalam kelas. Metode yang digunakan dalam penelitian ini adalah deskriptif kualitatif. Hasil penelitian yang diperoleh menunjukkan bahwa penerapan metode pembelajaran games-based learning berhasil mengupayakan keaktifan pada siswa sekolah dasar kelas V. Penerapan metode games-based learning mampu memberikan solusi sehingga guru dapat mengupayakan keaktifan siswa sekaligus menyadarkan siswa adalah gambar dan rupa Tuhan, yang diajarkan untuk mengenal Tuhan serta memperoleh pengetahuan yang sejati tentang Tuhan. Oleh karena itu dapat disimpulkan bahwa penerapan metode ini menjadi salah satu alternatif dalam mengupayakan keaktifan siswa dalam kelas. Saran penulis sebaiknya peneliti mengenali karakteristik dan gaya belajar siswa sebelum menerapkan metode pembelajaran games-based learning dan dapat menggunakan alat bantu pembelajaran di dalam kelas./ Learning can take place optimally if students are actively involved in responding to the learning material. However, the facts show that in reality, student activity in class is very low, so no interaction is created in class and learning objectives are not achieved. The lack of student activity is influenced by several factors, such as the application of inappropriate learning methods and students' attention being easily distracted by their surroundings. Therefore, the aim of preparing this paper is to explain the application of the games-based learning method in seeking student activity in the classroom. The method used in this research is descriptive-qualitative. The research results obtained show that the application of the games-based learning method has succeeded in increasing activeness in fifth grade elementary school students. The application of the games-based learning method is able to provide a solution so that teachers can strive for student activity and at the same time make students aware of the image and likeness of God, who is taught to know God and gain true knowledge about God. Therefore, it can be concluded that the application of this method is an alternative to seeking student activity in class. The author's suggestion is that researchers should recognize the characteristics and learning styles of students before implementing games-based learning methods and can use learning tools in the classroom.

Item Type: Thesis (Bachelor)
Creators:
CreatorsNIMEmail
Zebua, Priskilla Anggelica Illasya01307200026priskillazebua08@gmail.com
Contributors:
ContributionContributorsNIDN/NIDKEmail
Thesis advisorWidiastuti, Widiastuti0303128204widiastuti.tc@uph.edu
Uncontrolled Keywords: keaktifan siswa ; metode games-based learning ; pembelajaran.
Subjects: L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB1501 Primary Education
Divisions: University Subject > Current > Faculty/School - UPH Karawaci > Faculty of Education > Elementary Teacher Education
Current > Faculty/School - UPH Karawaci > Faculty of Education > Elementary Teacher Education
Depositing User: Priskilla Anggelica Illasya Zebua
Date Deposited: 13 Dec 2023 06:12
Last Modified: 13 Dec 2023 06:14
URI: http://repository.uph.edu/id/eprint/59159

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