Analisis pengaruh entertainment, interactivity, trendiness, customization, electronic word of mouth terhadap customer loyalty melalui brand image pada pengguna mobile legends di Surabaya = Analysis of the influence of entertainment, interactivy, trendiness, customization, electronic word of mouth, on customer loyalty through brand image on mobile legends users in Surabaya

Amin, Jeremy Jonathan (2023) Analisis pengaruh entertainment, interactivity, trendiness, customization, electronic word of mouth terhadap customer loyalty melalui brand image pada pengguna mobile legends di Surabaya = Analysis of the influence of entertainment, interactivy, trendiness, customization, electronic word of mouth, on customer loyalty through brand image on mobile legends users in Surabaya. Bachelor thesis, Universitas Pelita Harapan.

[img]
Preview
Text (Title)
Title.pdf
Available under License Creative Commons Attribution Non-commercial No Derivatives.

Download (109kB) | Preview
[img]
Preview
Text (Abstract)
Abstract.pdf
Available under License Creative Commons Attribution Non-commercial No Derivatives.

Download (318kB) | Preview
[img]
Preview
Text (ToC)
ToC.pdf
Available under License Creative Commons Attribution Non-commercial No Derivatives.

Download (5MB) | Preview
[img]
Preview
Text (Chapter1)
Chapter1.pdf
Available under License Creative Commons Attribution Non-commercial No Derivatives.

Download (2MB) | Preview
[img] Text (Chapter2)
Chapter2.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial No Derivatives.

Download (2MB)
[img] Text (Chapter3)
Chapter3.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial No Derivatives.

Download (2MB)
[img] Text (Chapter4)
Chapter4.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial No Derivatives.

Download (8MB)
[img] Text (Chapter5)
Chapter5.pdf
Restricted to Registered users only
Available under License Creative Commons Attribution Non-commercial No Derivatives.

Download (1MB)
[img]
Preview
Text (Bibliography)
Bibliography.pdf
Available under License Creative Commons Attribution Non-commercial No Derivatives.

Download (976kB) | Preview
[img] Text (Appendices)
Appendices.pdf
Restricted to Repository staff only
Available under License Creative Commons Attribution Non-commercial No Derivatives.

Download (1MB)

Abstract

Perkembangan dari industri hiburan di Indonesia mulai meningkat. Hal ini ditandai dengan bermunculannya inovasi banyaknya permainan yang disediakan contohnya seperti permainan video seluler ber-genre multiplayer online battle arena (MOBA). Salah satu permainan video yang mempunyai sistem pertandingan 5vs5 yaitu Mobile Legends yang merupakan salah satu permainan video seluler di Indonesia. Dengan banyaknya permainan video seluler yang mulai memunculkan konsep yang sama ini oleh karena itu, diperlukan cara untuk tetap dapat bertahan dalam industri hiburan mobile ini. Penelitian ini bertujuan untuk mengetahui pengaruh Entertainment, Interactivity, Trendiness, Customization, Electronic Word Of Mouth terhadap Customer Loyalty melalui Brand Image. Manfaat yang diharapkan dalam penelitian ini yaitu menambah wawasan dan pengetahuan terhadap ilmu manajemen serta mengenai pengaruh dari variabel-variabel yang ada dalam penelitian ini. Penelitian ini bersifat kausal dengan metode kuantitatif dan dengan menggunakan software AMOS 22.0 untuk membantu mengolah data primer dari 165 pengguna Mobile Legends di Surabaya yang berhasil dikumpulkan dnegan menggunakan teknik Snowball Sampling. Karakteristik responden yang ada dalam penelitian ini yaitu pria dan wanita, berusia 18-65 tahun, berdomisili di Surabaya, telah bermain Mobile Legends lebih dari 1 kali dalam 6 bulan terakhir tahun terakhir, telah memiliki aplikasi Mobile Legends, Pada penelitian ini, diperoleh hasil bahwa variabel yang berpengaruh positif dan signifikan terhadap Customer Loyalty yaitu Brand Image Interactivity, Trendiness, Customization, Electronic Word Of Mouth./ The development of the entertainment industry in Indonesia began to increase. This is marked by the emergence of innovations, many games provided, for example, such as mobile video games with the multiplayer online battle arena (MOBA) genre. One of the video games that has a 5vs5 match system is Mobile Legends which is one of the mobile video games in Indonesia. With many mobile video games starting to come up with this same concept, a way is needed to stay afloat in this mobile entertainment industry. This study aims to determine the influence of Entertainment, Interactivity, Trendiness, Customization, Electronic Word Of Mouth on Customer Loyalty through Brand Image. The expected benefits in this study are to increase insight and knowledge of management science and the influence of the variables in this study. This research is causal with quantitative methods and using AMOS 22.0 software to help process primary data from 165 Mobile Legends users in Surabaya which was successfully collected using the Snowball Sampling technique. The characteristics of respondents in this study are men and women, aged 18-65 years, domiciled in Surabaya, have played Mobile Legends more than 1 time in the last 6 months of the last year, already have the Mobile Legends application, In this study, it was found that the variables that have a positive and significant effect on Customer Loyalty are Brand Image Interactivity, Trendiness, Customization, Electronic Word Of Mouth.

Item Type: Thesis (Bachelor)
Creators:
CreatorsNIMEmail
Amin, Jeremy JonathanNIM02011200001jeremyjonathanamin@gmail.com
Contributors:
ContributionContributorsNIDN/NIDKEmail
Thesis advisorSuryaputra, Ronald070097804ronald.suryaputra@uph.edu
Thesis advisorAmelia, Amelia9715128701amelia.fe@uph.edu
Uncontrolled Keywords: entertainment; interactivity; trendiness; customization; electronic word of mouth; brand image; customer loyalty
Subjects: H Social Sciences > HD Industries. Land use. Labor > HD28 Management. Industrial Management
Divisions: University Subject > Current > Faculty/School - UPH Surabaya > Business School > Management
Current > Faculty/School - UPH Surabaya > Business School > Management
Depositing User: Users 19044 not found.
Date Deposited: 09 Jan 2024 07:42
Last Modified: 09 Jan 2024 07:42
URI: http://repository.uph.edu/id/eprint/59771

Actions (login required)

View Item View Item