Marcella, Meitha (2018) Penerapan metode bermain menggunakan media puzzle untuk meningkatkan motivasi belajar, keterampilan sosial dan kemampuan kognitif siswa tk a sekolah xyz, Tangerang. Masters thesis, Universitas Pelita Harapan.
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Abstract
This research is a Classroom Action Research (CAR) where this research
is derived from the concerns of researchers in kindergarten class A. Researcher see
the need for more enjoyable learning activities, so students can learn more
enthusiastically. After going through self reflection, the researcher looks for
alternative solutions that can be used. Researchers search from various sources, so
the method of playing using media puzzles is considered appropriate to be applied.
This study aims to (1) describe the process of applying puzzle playing methods in
learning activities to increase learning motivation, social skills and cognitive
abilities of kindergarten students, (2) Analyze the development of children's
learning motivation during the application of puzzle-playing methods, (3) socially
during the application of the puzzle playing method, (4) Analyzing the development
of cognitive abilities during the application of the puzzle playing method, (5)
Describing any constraints that occur during the process of applying this method
of playing with the media puzzle. Data is collected through observation and
analysis. The results showed an increase in learning motivation, social skills and
cognitive abilities of kindergarten students at XYZ school, Tangerang. / Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) di mana
penelitian ini bersumber dari kerisauan peneliti di kelas TK A. Peneliti melihat
perlu adanya kegiatan belajar yang lebih menyenangkan agar siswa dapat belajar
dengan lebih antusias. Setelah melalui refleksi diri, maka peneliti mencari alternatif
solusi yang dapat digunakan. Peneliti mencari dari berbagai sumber, maka metode
bermain menggunakan media puzzle dianggap tepat untuk diterapkan. Penelitian
ini bertujuan untuk (1) Menderkripsikan proses penerapan metode bermain puzzle
dalam kegiatan pembelajaran untuk meningkatkan motivasi belajar, keterampilan
sosial dan kemampuan kognitif anak TK A, (2) Menganalisis perkembangan
motivasi belajar anak selama penerapan metode bermain puzzle, (3) Menganalisis
perkembangan keterampilan sosial selama penerapan metode bermain puzzle, (4)
Menganalisis perkembangan kemampuan kognitif selama penerapan metode
bermain puzzle, (5)Mendeskripsikan hambatan apa saja yang terjadi selama proses
penerapan metode bermain dengan media puzzle ini. Data dikumpulkan melalui
observasi dan dianalisis. Hasil penelitian menunjukkan adanya peningkatan
motivasi belajar, keterampilan sosial dan kemampuan kognitif siswa TK A sekolah
XYZ, Tangerang.
Item Type: | Thesis (Masters) |
---|---|
Creators: | Creators NIM Email ORCID Marcella, Meitha NIM00000031508 UNSPECIFIED UNSPECIFIED |
Contributors: | Contribution Contributors NIDN/NIDK Email Thesis advisor Wardani, IG.A.K. NIDN9903019761 UNSPECIFIED |
Uncontrolled Keywords: | playing method ; puzzle ; motivation ; social skill ; cognitive ability |
Subjects: | L Education > LB Theory and practice of education > LB1028.3 Educational techology |
Divisions: | University Subject > Current > Faculty/School - UPH Karawaci > Faculty of Education > Master of Educational Technology Current > Faculty/School - UPH Karawaci > Faculty of Education > Master of Educational Technology |
Depositing User: | Users 15 not found. |
Date Deposited: | 12 Aug 2019 01:50 |
Last Modified: | 20 Apr 2021 01:35 |
URI: | http://repository.uph.edu/id/eprint/4322 |