Mooy, Aga (2016) Penggunaan games untuk meningkatkan keaktifan belajar biologi siswa kelas viii smp abc. Bachelor thesis, Universitas Pelita Harapan.
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Abstract
Keaktifan merupakan salah satu prinsip belajar yang harus dimiliki oleh
siswa pada kegiatan pembelajaran di dalam kelas, termasuk di dalam kegiatan
pembelajaran biologi. Namun, berdasarkan penelitian yang dilakukan di kelas VIII
SMP ABC, peneliti menemukan bahwa siswa pasif dalam hal memperhatikan
penjelasan guru maupun mengajukan dan menjawab pertanyaan yang guru ajukan.
Games merupakan salah satu metode pengajaran yang dapat digunakan oleh
guru untuk meningkatkan keaktifan belajar siswa. Maka pada penelitian ini, peneliti
ingin meningkatkan keaktifan belajar siswa melalui penggunaan games pada
pembelajaran biologi kelas VIII SMP ABC.
Metode penelitian yang digunakan peneliti adalah penelitian tindakan kelas
(PTK). Adapun instrumen yang digunakan adalah lembar observasi mentor dan
guru pelajaran biologi, angket siswa, dan jurnal refleksi peneliti. Penelitian
dilakukan sebanyak dua siklus. Peneliti menemukan adanya peningkatan keaktifan
belajar siswa dari perbaikan pelaksanaan games. Games yang dirancang peneliti
berdasarkan indikator games yang baik yaitu fun to play, easily adaptable,
challenging, dan student-centered. Adapun peningkatan keaktifan dalam penelitian
ini yaitu keaktifan siswa dalam memperhatikan penjelasan guru (visual activities)
dan keaktifan siswa dalam bertanya maupun mengemukakan jawaban dari setiap
pertanyaan yang diajukan guru (oral activities). / Activeness is one of the study principle that must be possessed by the
students on learning activity in the class, included the learning of biology. However,
based on the research that had done in grade VIII of ABC Junior High School, the
researcher found that the students were passive in giving their attentions to teacher’s
explanation as well as asking or answering the questions(s) that the teacher asked.
Games is one of teaching method that can be used by the teacher to improve
students’ learning activeness. Therefore, on this research the researcher wanted to
improve students’ learning activeness through the using of games on the learning
of biology at grade VIII in ABC Junior High School.
Research method that used by the researcher was Classroom Action
Research (CAR). The instruments that the researcher applied were mentor and
biology teacher observation sheet, student questionnaire, and researcher reflection
journal. The research has done by the term of two cycles. The researcher found that
there was an improvement on students’ learning activeness of games activities. The
games were designed by the researcher based on a good game indicator which are:
fun to play, easily adaptable, challenging, and student-centered. The improvement
itself involved students’ activeness in giving attention to teacher’s explanation
(visual activities), and students’ activeness in asking and giving answer of each
question teacher asked (oral activities).
Item Type: | Thesis (Bachelor) |
---|---|
Creators: | Creators NIM Email ORCID Mooy, Aga NIM40420120002 UNSPECIFIED UNSPECIFIED |
Contributors: | Contribution Contributors NIDN/NIDK Email Thesis advisor Tarigan, Musa Sinar UNSPECIFIED UNSPECIFIED UNSPECIFIED Gunanto, Yohanes Edi UNSPECIFIED UNSPECIFIED UNSPECIFIED Rasilim, Connie UNSPECIFIED UNSPECIFIED |
Subjects: | L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools |
Divisions: | University Subject > Current > Faculty/School - UPH Karawaci > Faculty of Education > Biology Education Current > Faculty/School - UPH Karawaci > Faculty of Education > Biology Education |
Depositing User: | LAURA APRIANI TAKA |
Date Deposited: | 31 May 2023 12:12 |
Last Modified: | 31 May 2023 12:12 |
URI: | http://repository.uph.edu/id/eprint/55648 |