Keterlibatan belajar siswa kelas 1 sd melalui penggunaan metode permainan baamboozle

Tamba, Jepta (2023) Keterlibatan belajar siswa kelas 1 sd melalui penggunaan metode permainan baamboozle. Bachelor thesis, Universitas Pelita Harapan.

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Abstract

Keterlibatan siswa adalah partisipasi aktif dari diri siswa untuk berusaha, bersungguh-sungguh, berkonsentrasi, memperhatikan, mengikuti peraturan serta menggunakan strategi pengaturan diri saat belajar. Keterlibatan mempunyai peranan penting dalam prestasi akademik juga karakter siswa karena keterlibatan mencakup aspek perilaku, emosional dan kognitif dalam diri siswa. Fakta yang terdapat terjadi yaitu siswa tidak mematuhi rules and procedure yang telah disepakati, tidak terlibat pada saat guru memberikan pertanyaan dan kesempatan untuk menjawab, tidak mengingat materi sebelumnya, hanya diam selama pembelajaran, dan kurang menunjukkan kesungguhan dan semangat dalam melakukan aktivitas yang diberikan oleh guru. Baamboozle merupakan media pembelajaran yang menyenangkan dengan penyajian konsep materi untuk meningkatkan rasa kerjasama siswa dalam memperoleh pengetahuan dalam pembelajaran. Tujuan penulisan Proyek Akhir ini adalah mendeskripsikan keterlibatan belajar siswa kelas I SD melalui penggunaan metode permaian digital Baamboozle. Tanggung jawab yang dipercayakan oleh Allah bagi siswa yaitu berbagian atas keterlibatannya dalam pembelajaran melalui cerminan perilaku, emosional dan kognitifnya. Hakikat siswa sebagai gambar dan rupa Allah memberikan kemampuan dalam mengekspresikan diri dengan mewujudkan hal baik bagi diri dan orang lain salah satunya melalui kebutuhannya dengan terlibat. Melalui penggunaan metode permainan Baamboozle ini, dapat dilihat peningkatan keterlibatan siswa dari 36% meningkat menjadi 87% dimana siswa semakin taat instruksi, mengangkat tangan sebelum bertanya dan menjawab, mendengarkan guru, semangat dalam belajar, tertarik dengan pembelajaran, senang dengan aktivitas, mengerjakan aktivitas, aktif dalam pembelajaran dan menjawab pertanyaan guru. Bagi peneliti selanjutnya dapat menerapkan Baamboozle untuk meningkatkan keterlibatan siswa. Saran untuk guru yaitu untuk dapat menerapkan metode pembelajaran kooperatif untuk mengatasi masalah keterlibatan siswa. / Student engagement is the active participation of students to try, be serious, concentrate, pay attention, follow rules and use self-regulation strategies when studying. Involvement has an important role in academic achievement as well as student character because involvement includes behavioral, emotional and cognitive aspects in students. The facts that occurred were that students did not comply rules and procedure that has been agreed, is not involved when the teacher gives questions and the opportunity to answer, does not remember previous material, is only silent during learning, and does not show seriousness and enthusiasm in carrying out activities given by the teacher.Baamboozle is a fun learning medium by presenting material concepts to increase students' sense of cooperation in gaining knowledge in learning. The purpose of writing this final project is to describe the learning involvement of grade I elementary school students through the use of digital game methods Bamboozle. The responsibility entrusted by God to students is to share their involvement in learning through behavioral, emotional and cognitive reflection. The nature of students as the image and likeness of God gives them the ability to express themselves by realizing good things for themselves and others, one of which is through their needs by getting involved. Through the use of game methodsBaamboozle This can be seen as an increase in student engagement from 36% to 87% where students are increasingly obeying instructions, raising their hands before asking and answering, listening to the teacher, enthusiastic about learning, interested in learning, happy with activities, doing activities, active in learning and answering teacher's question.The author's suggestion is that future researchers can apply it Bamboozle for increase student engagement. Suggestions for teachers are to be able to apply cooperative learning methods to overcome the problem of student involvement.

Item Type: Thesis (Bachelor)
Creators:
CreatorsNIMEmail
Tamba, JeptaNIM01307200047jeptatamba88@gmail.com
Contributors:
ContributionContributorsNIDN/NIDKEmail
Thesis advisorAppulembang, Oce DatuNIDN0325108801oce.appulembang@uph.edu
Uncontrolled Keywords: baamboozle; keterlibatan siswa; metode permainan digital.
Subjects: L Education > LB Theory and practice of education > LB1501 Primary Education
Divisions: University Subject > Current > Faculty/School - UPH Karawaci > Faculty of Education > Elementary Teacher Education
Current > Faculty/School - UPH Karawaci > Faculty of Education > Elementary Teacher Education
Depositing User: Jepta Tamba
Date Deposited: 21 Dec 2023 07:46
Last Modified: 21 Dec 2023 07:46
URI: http://repository.uph.edu/id/eprint/59420

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